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redis系列介绍八-淘汰策略
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<h3 id="LRU"><a href="#LRU" class="headerlink" title="LRU"></a>LRU</h3><p>说完了过期策略再说下淘汰策略,redis 使用的策略是近似的 lru 策略,为什么是近似的呢,先来看下什么是 lru,看下 wiki 的介绍<br><img data-src="https://i.loli.net/2020/04/14/wWyhc2dQfb4BYsK.png" alt="">,图中一共有四个槽的存储空间,依次访问顺序是 A B C D E D F,<br>当第一次访问 D 时刚好占满了坑,并且值是 4,这个值越小代表越先被淘汰,当 E 进来时,看了下已经存在的四个里 A 是最小的,代表是最早存在并且最早被访问的,那就先淘汰它了,E 占领了 A 的位置,并设置值为 4,然后又访问 D 了,D 已经存在了,不过又被访问到了,得更新值为 5,然后是 F 进来了,这时 B 是最老的且最近未被访问,所以就淘汰它了。以上是一个 lru 的简要说明,但是 redis 没有严格按照这个去执行,理由跟前面过期策略一致,最严格的过期策略应该是每个 key 都有对应的定时器,当超时时马上就能清除,但是问题是这样的cpu 消耗太大,所换来的内存效率不太值得,淘汰策略也是这样,类似于上图,要维护所有 key 的一个有序 lru 值,并且遍历将最小的淘汰,redis 采用的是抽样的形式,最初的实现方式是随机从 dict 抽取 5 个 key,淘汰一个 lru 最小的,这样子勉强能达到淘汰的目的,但是效果不是特别好,后面在 redis 3.0开始,将随机抽取改成了维护一个 pool,pool 的大小默认是 16,每次放入的都是按lru 值有序排列好,每一次放入的必须是 lru小于 pool 中最小的 lru 才允许放入,直到放满,后面再有新的就会将大的踢出。<br>redis 针对这个策略的改进做了一个实验,这里借用下图<br><img data-src="https://i.loli.net/2020/04/18/QwcROpB345ezEkX.png" alt=""><br>首先背景是这图中的所有点都对应一个 redis 的 key,灰色部分加入后被顺序访问过一遍,然后又加入了绿色部分,那么按照理论的 lru 算法,应该是图左上中,浅灰色部分全都被淘汰,那么对比来看看图右上,左下和右下,左下表示 2.8 版本就是随机抽样 5 个 key,淘汰其中 lru 最小的一个,发现是灰色和浅灰色的都有被淘汰的,右下的 3.0 版本抽样数量不变的情况下,稍好一些,当 3.0 版本的抽样数量调整成 10 后,已经较为接近理论上的 lru 策略了,通过代码来简要分析下</p>
<figure class="highlight c"><table><tr><td class="gutter"><pre><span class="line">1</span><br><span class="line">2</span><br><span class="line">3</span><br><span class="line">4</span><br><span class="line">5</span><br><span class="line">6</span><br><span class="line">7</span><br><span class="line">8</span><br><span class="line">9</span><br></pre></td><td class="code"><pre><span class="line"><span class="keyword">typedef</span> <span class="class"><span class="keyword">struct</span> <span class="title">redisObject</span> &#123;</span></span><br><span class="line"> <span class="keyword">unsigned</span> type:<span class="number">4</span>;</span><br><span class="line"> <span class="keyword">unsigned</span> encoding:<span class="number">4</span>;</span><br><span class="line"> <span class="keyword">unsigned</span> lru:LRU_BITS; <span class="comment">/* LRU time (relative to global lru_clock) or</span></span><br><span class="line"><span class="comment"> * LFU data (least significant 8 bits frequency</span></span><br><span class="line"><span class="comment"> * and most significant 16 bits access time). */</span></span><br><span class="line"> <span class="keyword">int</span> refcount;</span><br><span class="line"> <span class="keyword">void</span> *ptr;</span><br><span class="line">&#125; robj;</span><br></pre></td></tr></table></figure>
<p>对于 lru 策略来说,lru 字段记录的就是<a href="https://github.com/antirez/redis/blob/unstable/src/server.h#L603" target="_blank" rel="noopener"><code>redisObj</code></a> 的LRU time,<br>redis 在访问数据时,都会调用<a href="https://github.com/antirez/redis/blob/unstable/src/db.c#L55" target="_blank" rel="noopener"><code>lookupKey</code></a>方法</p>
<figure class="highlight c"><table><tr><td class="gutter"><pre><span class="line">1</span><br><span class="line">2</span><br><span class="line">3</span><br><span class="line">4</span><br><span class="line">5</span><br><span class="line">6</span><br><span class="line">7</span><br><span class="line">8</span><br><span class="line">9</span><br><span class="line">10</span><br><span class="line">11</span><br><span class="line">12</span><br><span class="line">13</span><br><span class="line">14</span><br><span class="line">15</span><br><span class="line">16</span><br><span class="line">17</span><br><span class="line">18</span><br><span class="line">19</span><br><span class="line">20</span><br><span class="line">21</span><br><span class="line">22</span><br><span class="line">23</span><br><span class="line">24</span><br><span class="line">25</span><br><span class="line">26</span><br><span class="line">27</span><br><span class="line">28</span><br><span class="line">29</span><br><span class="line">30</span><br><span class="line">31</span><br><span class="line">32</span><br><span class="line">33</span><br><span class="line">34</span><br><span class="line">35</span><br><span class="line">36</span><br><span class="line">37</span><br><span class="line">38</span><br><span class="line">39</span><br><span class="line">40</span><br><span class="line">41</span><br><span class="line">42</span><br><span class="line">43</span><br><span class="line">44</span><br><span class="line">45</span><br></pre></td><td class="code"><pre><span class="line"><span class="comment">/* Low level key lookup API, not actually called directly from commands</span></span><br><span class="line"><span class="comment"> * implementations that should instead rely on lookupKeyRead(),</span></span><br><span class="line"><span class="comment"> * lookupKeyWrite() and lookupKeyReadWithFlags(). */</span></span><br><span class="line"><span class="function">robj *<span class="title">lookupKey</span><span class="params">(redisDb *db, robj *key, <span class="keyword">int</span> flags)</span> </span>&#123;</span><br><span class="line"> dictEntry *de = dictFind(db-&gt;dict,key-&gt;ptr);</span><br><span class="line"> <span class="keyword">if</span> (de) &#123;</span><br><span class="line"> robj *val = dictGetVal(de);</span><br><span class="line"></span><br><span class="line"> <span class="comment">/* Update the access time for the ageing algorithm.</span></span><br><span class="line"><span class="comment"> * Don't do it if we have a saving child, as this will trigger</span></span><br><span class="line"><span class="comment"> * a copy on write madness. */</span></span><br><span class="line"> <span class="keyword">if</span> (!hasActiveChildProcess() &amp;&amp; !(flags &amp; LOOKUP_NOTOUCH))&#123;</span><br><span class="line"> <span class="keyword">if</span> (server.maxmemory_policy &amp; MAXMEMORY_FLAG_LFU) &#123;</span><br><span class="line"> <span class="comment">// 这个是后面一节的内容</span></span><br><span class="line"> updateLFU(val);</span><br><span class="line"> &#125; <span class="keyword">else</span> &#123;</span><br><span class="line"> <span class="comment">// 对于这个分支,访问时就会去更新 lru 值</span></span><br><span class="line"> val-&gt;lru = LRU_CLOCK();</span><br><span class="line"> &#125;</span><br><span class="line"> &#125;</span><br><span class="line"> <span class="keyword">return</span> val;</span><br><span class="line"> &#125; <span class="keyword">else</span> &#123;</span><br><span class="line"> <span class="keyword">return</span> <span class="literal">NULL</span>;</span><br><span class="line"> &#125;</span><br><span class="line">&#125;</span><br><span class="line"><span class="comment">/* This function is used to obtain the current LRU clock.</span></span><br><span class="line"><span class="comment"> * If the current resolution is lower than the frequency we refresh the</span></span><br><span class="line"><span class="comment"> * LRU clock (as it should be in production servers) we return the</span></span><br><span class="line"><span class="comment"> * precomputed value, otherwise we need to resort to a system call. */</span></span><br><span class="line"><span class="function"><span class="keyword">unsigned</span> <span class="keyword">int</span> <span class="title">LRU_CLOCK</span><span class="params">(<span class="keyword">void</span>)</span> </span>&#123;</span><br><span class="line"> <span class="keyword">unsigned</span> <span class="keyword">int</span> lruclock;</span><br><span class="line"> <span class="keyword">if</span> (<span class="number">1000</span>/server.hz &lt;= LRU_CLOCK_RESOLUTION) &#123;</span><br><span class="line"> <span class="comment">// 如果服务器的频率server.hz大于 1 时就是用系统预设的 lruclock</span></span><br><span class="line"> lruclock = server.lruclock;</span><br><span class="line"> &#125; <span class="keyword">else</span> &#123;</span><br><span class="line"> lruclock = getLRUClock();</span><br><span class="line"> &#125;</span><br><span class="line"> <span class="keyword">return</span> lruclock;</span><br><span class="line">&#125;</span><br><span class="line"><span class="comment">/* Return the LRU clock, based on the clock resolution. This is a time</span></span><br><span class="line"><span class="comment"> * in a reduced-bits format that can be used to set and check the</span></span><br><span class="line"><span class="comment"> * object-&gt;lru field of redisObject structures. */</span></span><br><span class="line"><span class="function"><span class="keyword">unsigned</span> <span class="keyword">int</span> <span class="title">getLRUClock</span><span class="params">(<span class="keyword">void</span>)</span> </span>&#123;</span><br><span class="line"> <span class="keyword">return</span> (mstime()/LRU_CLOCK_RESOLUTION) &amp; LRU_CLOCK_MAX;</span><br><span class="line">&#125;</span><br></pre></td></tr></table></figure>
<p>redis 处理命令是在这里<a href="https://github.com/antirez/redis/blob/unstable/src/server.c#L3355" target="_blank" rel="noopener"><code>processCommand</code></a></p>
<figure class="highlight c"><table><tr><td class="gutter"><pre><span class="line">1</span><br><span class="line">2</span><br><span class="line">3</span><br><span class="line">4</span><br><span class="line">5</span><br><span class="line">6</span><br><span class="line">7</span><br><span class="line">8</span><br><span class="line">9</span><br><span class="line">10</span><br><span class="line">11</span><br><span class="line">12</span><br><span class="line">13</span><br><span class="line">14</span><br><span class="line">15</span><br><span class="line">16</span><br><span class="line">17</span><br><span class="line">18</span><br><span class="line">19</span><br><span class="line">20</span><br><span class="line">21</span><br><span class="line">22</span><br><span class="line">23</span><br><span class="line">24</span><br><span class="line">25</span><br><span class="line">26</span><br><span class="line">27</span><br><span class="line">28</span><br><span class="line">29</span><br><span class="line">30</span><br><span class="line">31</span><br><span class="line">32</span><br><span class="line">33</span><br><span class="line">34</span><br><span class="line">35</span><br><span class="line">36</span><br><span class="line">37</span><br><span class="line">38</span><br><span class="line">39</span><br><span class="line">40</span><br></pre></td><td class="code"><pre><span class="line"><span class="comment">/* If this function gets called we already read a whole</span></span><br><span class="line"><span class="comment"> * command, arguments are in the client argv/argc fields.</span></span><br><span class="line"><span class="comment"> * processCommand() execute the command or prepare the</span></span><br><span class="line"><span class="comment"> * server for a bulk read from the client.</span></span><br><span class="line"><span class="comment"> *</span></span><br><span class="line"><span class="comment"> * If C_OK is returned the client is still alive and valid and</span></span><br><span class="line"><span class="comment"> * other operations can be performed by the caller. Otherwise</span></span><br><span class="line"><span class="comment"> * if C_ERR is returned the client was destroyed (i.e. after QUIT). */</span></span><br><span class="line"><span class="function"><span class="keyword">int</span> <span class="title">processCommand</span><span class="params">(client *c)</span> </span>&#123;</span><br><span class="line"> moduleCallCommandFilters(c);</span><br><span class="line"></span><br><span class="line"> </span><br><span class="line"></span><br><span class="line"> <span class="comment">/* Handle the maxmemory directive.</span></span><br><span class="line"><span class="comment"> *</span></span><br><span class="line"><span class="comment"> * Note that we do not want to reclaim memory if we are here re-entering</span></span><br><span class="line"><span class="comment"> * the event loop since there is a busy Lua script running in timeout</span></span><br><span class="line"><span class="comment"> * condition, to avoid mixing the propagation of scripts with the</span></span><br><span class="line"><span class="comment"> * propagation of DELs due to eviction. */</span></span><br><span class="line"> <span class="keyword">if</span> (server.maxmemory &amp;&amp; !server.lua_timedout) &#123;</span><br><span class="line"> <span class="keyword">int</span> out_of_memory = freeMemoryIfNeededAndSafe() == C_ERR;</span><br><span class="line"> <span class="comment">/* freeMemoryIfNeeded may flush slave output buffers. This may result</span></span><br><span class="line"><span class="comment"> * into a slave, that may be the active client, to be freed. */</span></span><br><span class="line"> <span class="keyword">if</span> (server.current_client == <span class="literal">NULL</span>) <span class="keyword">return</span> C_ERR;</span><br><span class="line"></span><br><span class="line"> <span class="comment">/* It was impossible to free enough memory, and the command the client</span></span><br><span class="line"><span class="comment"> * is trying to execute is denied during OOM conditions or the client</span></span><br><span class="line"><span class="comment"> * is in MULTI/EXEC context? Error. */</span></span><br><span class="line"> <span class="keyword">if</span> (out_of_memory &amp;&amp;</span><br><span class="line"> (c-&gt;cmd-&gt;flags &amp; CMD_DENYOOM ||</span><br><span class="line"> (c-&gt;flags &amp; CLIENT_MULTI &amp;&amp;</span><br><span class="line"> c-&gt;cmd-&gt;proc != execCommand &amp;&amp;</span><br><span class="line"> c-&gt;cmd-&gt;proc != discardCommand)))</span><br><span class="line"> &#123;</span><br><span class="line"> flagTransaction(c);</span><br><span class="line"> addReply(c, shared.oomerr);</span><br><span class="line"> <span class="keyword">return</span> C_OK;</span><br><span class="line"> &#125;</span><br><span class="line"> &#125;</span><br><span class="line">&#125;</span><br></pre></td></tr></table></figure>
<p>这里只摘了部分,当需要清理内存时就会调用, 然后调用了<a href="https://github.com/antirez/redis/blob/unstable/src/evict.c#L631" target="_blank" rel="noopener"><code>freeMemoryIfNeededAndSafe</code></a></p>
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class="line">152</span><br><span class="line">153</span><br><span class="line">154</span><br><span class="line">155</span><br><span class="line">156</span><br><span class="line">157</span><br><span class="line">158</span><br><span class="line">159</span><br><span class="line">160</span><br><span class="line">161</span><br><span class="line">162</span><br><span class="line">163</span><br><span class="line">164</span><br><span class="line">165</span><br><span class="line">166</span><br><span class="line">167</span><br><span class="line">168</span><br><span class="line">169</span><br><span class="line">170</span><br><span class="line">171</span><br><span class="line">172</span><br><span class="line">173</span><br><span class="line">174</span><br><span class="line">175</span><br><span class="line">176</span><br><span class="line">177</span><br><span class="line">178</span><br><span class="line">179</span><br><span class="line">180</span><br><span class="line">181</span><br><span class="line">182</span><br><span class="line">183</span><br><span class="line">184</span><br><span class="line">185</span><br><span class="line">186</span><br><span class="line">187</span><br><span class="line">188</span><br><span class="line">189</span><br><span class="line">190</span><br><span class="line">191</span><br><span class="line">192</span><br><span class="line">193</span><br><span class="line">194</span><br><span class="line">195</span><br><span class="line">196</span><br><span class="line">197</span><br></pre></td><td class="code"><pre><span class="line"><span class="comment">/* This is a wrapper for freeMemoryIfNeeded() that only really calls the</span></span><br><span class="line"><span class="comment"> * function if right now there are the conditions to do so safely:</span></span><br><span class="line"><span class="comment"> *</span></span><br><span class="line"><span class="comment"> * - There must be no script in timeout condition.</span></span><br><span class="line"><span class="comment"> * - Nor we are loading data right now.</span></span><br><span class="line"><span class="comment"> *</span></span><br><span class="line"><span class="comment"> */</span></span><br><span class="line"><span class="function"><span class="keyword">int</span> <span class="title">freeMemoryIfNeededAndSafe</span><span class="params">(<span class="keyword">void</span>)</span> </span>&#123;</span><br><span class="line"> <span class="keyword">if</span> (server.lua_timedout || server.loading) <span class="keyword">return</span> C_OK;</span><br><span class="line"> <span class="keyword">return</span> freeMemoryIfNeeded();</span><br><span class="line">&#125;</span><br><span class="line"><span class="comment">/* This function is periodically called to see if there is memory to free</span></span><br><span class="line"><span class="comment"> * according to the current "maxmemory" settings. In case we are over the</span></span><br><span class="line"><span class="comment"> * memory limit, the function will try to free some memory to return back</span></span><br><span class="line"><span class="comment"> * under the limit.</span></span><br><span class="line"><span class="comment"> *</span></span><br><span class="line"><span class="comment"> * The function returns C_OK if we are under the memory limit or if we</span></span><br><span class="line"><span class="comment"> * were over the limit, but the attempt to free memory was successful.</span></span><br><span class="line"><span class="comment"> * Otehrwise if we are over the memory limit, but not enough memory</span></span><br><span class="line"><span class="comment"> * was freed to return back under the limit, the function returns C_ERR. */</span></span><br><span class="line"><span class="function"><span class="keyword">int</span> <span class="title">freeMemoryIfNeeded</span><span class="params">(<span class="keyword">void</span>)</span> </span>&#123;</span><br><span class="line"> <span class="keyword">int</span> keys_freed = <span class="number">0</span>;</span><br><span class="line"> <span class="comment">/* By default replicas should ignore maxmemory</span></span><br><span class="line"><span class="comment"> * and just be masters exact copies. */</span></span><br><span class="line"> <span class="keyword">if</span> (server.masterhost &amp;&amp; server.repl_slave_ignore_maxmemory) <span class="keyword">return</span> C_OK;</span><br><span class="line"></span><br><span class="line"> <span class="keyword">size_t</span> mem_reported, mem_tofree, mem_freed;</span><br><span class="line"> <span class="keyword">mstime_t</span> latency, eviction_latency;</span><br><span class="line"> <span class="keyword">long</span> <span class="keyword">long</span> delta;</span><br><span class="line"> <span class="keyword">int</span> slaves = listLength(server.slaves);</span><br><span class="line"></span><br><span class="line"> <span class="comment">/* When clients are paused the dataset should be static not just from the</span></span><br><span class="line"><span class="comment"> * POV of clients not being able to write, but also from the POV of</span></span><br><span class="line"><span class="comment"> * expires and evictions of keys not being performed. */</span></span><br><span class="line"> <span class="keyword">if</span> (clientsArePaused()) <span class="keyword">return</span> C_OK;</span><br><span class="line"> <span class="keyword">if</span> (getMaxmemoryState(&amp;mem_reported,<span class="literal">NULL</span>,&amp;mem_tofree,<span class="literal">NULL</span>) == C_OK)</span><br><span class="line"> <span class="keyword">return</span> C_OK;</span><br><span class="line"></span><br><span class="line"> mem_freed = <span class="number">0</span>;</span><br><span class="line"></span><br><span class="line"> <span class="keyword">if</span> (server.maxmemory_policy == MAXMEMORY_NO_EVICTION)</span><br><span class="line"> <span class="keyword">goto</span> cant_free; <span class="comment">/* We need to free memory, but policy forbids. */</span></span><br><span class="line"></span><br><span class="line"> latencyStartMonitor(latency);</span><br><span class="line"> <span class="keyword">while</span> (mem_freed &lt; mem_tofree) &#123;</span><br><span class="line"> <span class="keyword">int</span> j, k, i;</span><br><span class="line"> <span class="keyword">static</span> <span class="keyword">unsigned</span> <span class="keyword">int</span> next_db = <span class="number">0</span>;</span><br><span class="line"> sds bestkey = <span class="literal">NULL</span>;</span><br><span class="line"> <span class="keyword">int</span> bestdbid;</span><br><span class="line"> redisDb *db;</span><br><span class="line"> dict *dict;</span><br><span class="line"> dictEntry *de;</span><br><span class="line"></span><br><span class="line"> <span class="keyword">if</span> (server.maxmemory_policy &amp; (MAXMEMORY_FLAG_LRU|MAXMEMORY_FLAG_LFU) ||</span><br><span class="line"> server.maxmemory_policy == MAXMEMORY_VOLATILE_TTL)</span><br><span class="line"> &#123;</span><br><span class="line"> <span class="class"><span class="keyword">struct</span> <span class="title">evictionPoolEntry</span> *<span class="title">pool</span> = <span class="title">EvictionPoolLRU</span>;</span></span><br><span class="line"></span><br><span class="line"> <span class="keyword">while</span>(bestkey == <span class="literal">NULL</span>) &#123;</span><br><span class="line"> <span class="keyword">unsigned</span> <span class="keyword">long</span> total_keys = <span class="number">0</span>, keys;</span><br><span class="line"></span><br><span class="line"> <span class="comment">/* We don't want to make local-db choices when expiring keys,</span></span><br><span class="line"><span class="comment"> * so to start populate the eviction pool sampling keys from</span></span><br><span class="line"><span class="comment"> * every DB. */</span></span><br><span class="line"> <span class="keyword">for</span> (i = <span class="number">0</span>; i &lt; server.dbnum; i++) &#123;</span><br><span class="line"> db = server.db+i;</span><br><span class="line"> dict = (server.maxmemory_policy &amp; MAXMEMORY_FLAG_ALLKEYS) ?</span><br><span class="line"> db-&gt;dict : db-&gt;expires;</span><br><span class="line"> <span class="keyword">if</span> ((keys = dictSize(dict)) != <span class="number">0</span>) &#123;</span><br><span class="line"> evictionPoolPopulate(i, dict, db-&gt;dict, pool);</span><br><span class="line"> total_keys += keys;</span><br><span class="line"> &#125;</span><br><span class="line"> &#125;</span><br><span class="line"> <span class="keyword">if</span> (!total_keys) <span class="keyword">break</span>; <span class="comment">/* No keys to evict. */</span></span><br><span class="line"></span><br><span class="line"> <span class="comment">/* Go backward from best to worst element to evict. */</span></span><br><span class="line"> <span class="keyword">for</span> (k = EVPOOL_SIZE<span class="number">-1</span>; k &gt;= <span class="number">0</span>; k--) &#123;</span><br><span class="line"> <span class="keyword">if</span> (pool[k].key == <span class="literal">NULL</span>) <span class="keyword">continue</span>;</span><br><span class="line"> bestdbid = pool[k].dbid;</span><br><span class="line"></span><br><span class="line"> <span class="keyword">if</span> (server.maxmemory_policy &amp; MAXMEMORY_FLAG_ALLKEYS) &#123;</span><br><span class="line"> de = dictFind(server.db[pool[k].dbid].dict,</span><br><span class="line"> pool[k].key);</span><br><span class="line"> &#125; <span class="keyword">else</span> &#123;</span><br><span class="line"> de = dictFind(server.db[pool[k].dbid].expires,</span><br><span class="line"> pool[k].key);</span><br><span class="line"> &#125;</span><br><span class="line"></span><br><span class="line"> <span class="comment">/* Remove the entry from the pool. */</span></span><br><span class="line"> <span class="keyword">if</span> (pool[k].key != pool[k].cached)</span><br><span class="line"> sdsfree(pool[k].key);</span><br><span class="line"> pool[k].key = <span class="literal">NULL</span>;</span><br><span class="line"> pool[k].idle = <span class="number">0</span>;</span><br><span class="line"></span><br><span class="line"> <span class="comment">/* If the key exists, is our pick. Otherwise it is</span></span><br><span class="line"><span class="comment"> * a ghost and we need to try the next element. */</span></span><br><span class="line"> <span class="keyword">if</span> (de) &#123;</span><br><span class="line"> bestkey = dictGetKey(de);</span><br><span class="line"> <span class="keyword">break</span>;</span><br><span class="line"> &#125; <span class="keyword">else</span> &#123;</span><br><span class="line"> <span class="comment">/* Ghost... Iterate again. */</span></span><br><span class="line"> &#125;</span><br><span class="line"> &#125;</span><br><span class="line"> &#125;</span><br><span class="line"> &#125;</span><br><span class="line"></span><br><span class="line"> <span class="comment">/* volatile-random and allkeys-random policy */</span></span><br><span class="line"> <span class="keyword">else</span> <span class="keyword">if</span> (server.maxmemory_policy == MAXMEMORY_ALLKEYS_RANDOM ||</span><br><span class="line"> server.maxmemory_policy == MAXMEMORY_VOLATILE_RANDOM)</span><br><span class="line"> &#123;</span><br><span class="line"> <span class="comment">/* When evicting a random key, we try to evict a key for</span></span><br><span class="line"><span class="comment"> * each DB, so we use the static 'next_db' variable to</span></span><br><span class="line"><span class="comment"> * incrementally visit all DBs. */</span></span><br><span class="line"> <span class="keyword">for</span> (i = <span class="number">0</span>; i &lt; server.dbnum; i++) &#123;</span><br><span class="line"> j = (++next_db) % server.dbnum;</span><br><span class="line"> db = server.db+j;</span><br><span class="line"> dict = (server.maxmemory_policy == MAXMEMORY_ALLKEYS_RANDOM) ?</span><br><span class="line"> db-&gt;dict : db-&gt;expires;</span><br><span class="line"> <span class="keyword">if</span> (dictSize(dict) != <span class="number">0</span>) &#123;</span><br><span class="line"> de = dictGetRandomKey(dict);</span><br><span class="line"> bestkey = dictGetKey(de);</span><br><span class="line"> bestdbid = j;</span><br><span class="line"> <span class="keyword">break</span>;</span><br><span class="line"> &#125;</span><br><span class="line"> &#125;</span><br><span class="line"> &#125;</span><br><span class="line"></span><br><span class="line"> <span class="comment">/* Finally remove the selected key. */</span></span><br><span class="line"> <span class="keyword">if</span> (bestkey) &#123;</span><br><span class="line"> db = server.db+bestdbid;</span><br><span class="line"> robj *keyobj = createStringObject(bestkey,sdslen(bestkey));</span><br><span class="line"> propagateExpire(db,keyobj,server.lazyfree_lazy_eviction);</span><br><span class="line"> <span class="comment">/* We compute the amount of memory freed by db*Delete() alone.</span></span><br><span class="line"><span class="comment"> * It is possible that actually the memory needed to propagate</span></span><br><span class="line"><span class="comment"> * the DEL in AOF and replication link is greater than the one</span></span><br><span class="line"><span class="comment"> * we are freeing removing the key, but we can't account for</span></span><br><span class="line"><span class="comment"> * that otherwise we would never exit the loop.</span></span><br><span class="line"><span class="comment"> *</span></span><br><span class="line"><span class="comment"> * AOF and Output buffer memory will be freed eventually so</span></span><br><span class="line"><span class="comment"> * we only care about memory used by the key space. */</span></span><br><span class="line"> delta = (<span class="keyword">long</span> <span class="keyword">long</span>) zmalloc_used_memory();</span><br><span class="line"> latencyStartMonitor(eviction_latency);</span><br><span class="line"> <span class="keyword">if</span> (server.lazyfree_lazy_eviction)</span><br><span class="line"> dbAsyncDelete(db,keyobj);</span><br><span class="line"> <span class="keyword">else</span></span><br><span class="line"> dbSyncDelete(db,keyobj);</span><br><span class="line"> latencyEndMonitor(eviction_latency);</span><br><span class="line"> latencyAddSampleIfNeeded(<span class="string">"eviction-del"</span>,eviction_latency);</span><br><span class="line"> latencyRemoveNestedEvent(latency,eviction_latency);</span><br><span class="line"> delta -= (<span class="keyword">long</span> <span class="keyword">long</span>) zmalloc_used_memory();</span><br><span class="line"> mem_freed += delta;</span><br><span class="line"> server.stat_evictedkeys++;</span><br><span class="line"> notifyKeyspaceEvent(NOTIFY_EVICTED, <span class="string">"evicted"</span>,</span><br><span class="line"> keyobj, db-&gt;id);</span><br><span class="line"> decrRefCount(keyobj);</span><br><span class="line"> keys_freed++;</span><br><span class="line"></span><br><span class="line"> <span class="comment">/* When the memory to free starts to be big enough, we may</span></span><br><span class="line"><span class="comment"> * start spending so much time here that is impossible to</span></span><br><span class="line"><span class="comment"> * deliver data to the slaves fast enough, so we force the</span></span><br><span class="line"><span class="comment"> * transmission here inside the loop. */</span></span><br><span class="line"> <span class="keyword">if</span> (slaves) flushSlavesOutputBuffers();</span><br><span class="line"></span><br><span class="line"> <span class="comment">/* Normally our stop condition is the ability to release</span></span><br><span class="line"><span class="comment"> * a fixed, pre-computed amount of memory. However when we</span></span><br><span class="line"><span class="comment"> * are deleting objects in another thread, it's better to</span></span><br><span class="line"><span class="comment"> * check, from time to time, if we already reached our target</span></span><br><span class="line"><span class="comment"> * memory, since the "mem_freed" amount is computed only</span></span><br><span class="line"><span class="comment"> * across the dbAsyncDelete() call, while the thread can</span></span><br><span class="line"><span class="comment"> * release the memory all the time. */</span></span><br><span class="line"> <span class="keyword">if</span> (server.lazyfree_lazy_eviction &amp;&amp; !(keys_freed % <span class="number">16</span>)) &#123;</span><br><span class="line"> <span class="keyword">if</span> (getMaxmemoryState(<span class="literal">NULL</span>,<span class="literal">NULL</span>,<span class="literal">NULL</span>,<span class="literal">NULL</span>) == C_OK) &#123;</span><br><span class="line"> <span class="comment">/* Let's satisfy our stop condition. */</span></span><br><span class="line"> mem_freed = mem_tofree;</span><br><span class="line"> &#125;</span><br><span class="line"> &#125;</span><br><span class="line"> &#125; <span class="keyword">else</span> &#123;</span><br><span class="line"> latencyEndMonitor(latency);</span><br><span class="line"> latencyAddSampleIfNeeded(<span class="string">"eviction-cycle"</span>,latency);</span><br><span class="line"> <span class="keyword">goto</span> cant_free; <span class="comment">/* nothing to free... */</span></span><br><span class="line"> &#125;</span><br><span class="line"> &#125;</span><br><span class="line"> latencyEndMonitor(latency);</span><br><span class="line"> latencyAddSampleIfNeeded(<span class="string">"eviction-cycle"</span>,latency);</span><br><span class="line"> <span class="keyword">return</span> C_OK;</span><br><span class="line"></span><br><span class="line">cant_free:</span><br><span class="line"> <span class="comment">/* We are here if we are not able to reclaim memory. There is only one</span></span><br><span class="line"><span class="comment"> * last thing we can try: check if the lazyfree thread has jobs in queue</span></span><br><span class="line"><span class="comment"> * and wait... */</span></span><br><span class="line"> <span class="keyword">while</span>(bioPendingJobsOfType(BIO_LAZY_FREE)) &#123;</span><br><span class="line"> <span class="keyword">if</span> (((mem_reported - zmalloc_used_memory()) + mem_freed) &gt;= mem_tofree)</span><br><span class="line"> <span class="keyword">break</span>;</span><br><span class="line"> usleep(<span class="number">1000</span>);</span><br><span class="line"> &#125;</span><br><span class="line"> <span class="keyword">return</span> C_ERR;</span><br><span class="line">&#125;</span><br></pre></td></tr></table></figure>
<p>这里就是根据具体策略去淘汰 key,首先是要往 pool 更新 key,更新key 的方法是<a href="https://github.com/antirez/redis/blob/unstable/src/evict.c#L162" target="_blank" rel="noopener"><code>evictionPoolPopulate</code></a></p>
<figure class="highlight c"><table><tr><td class="gutter"><pre><span class="line">1</span><br><span class="line">2</span><br><span class="line">3</span><br><span class="line">4</span><br><span class="line">5</span><br><span class="line">6</span><br><span class="line">7</span><br><span class="line">8</span><br><span class="line">9</span><br><span class="line">10</span><br><span class="line">11</span><br><span class="line">12</span><br><span class="line">13</span><br><span class="line">14</span><br><span class="line">15</span><br><span class="line">16</span><br><span class="line">17</span><br><span class="line">18</span><br><span class="line">19</span><br><span class="line">20</span><br><span class="line">21</span><br><span class="line">22</span><br><span class="line">23</span><br><span class="line">24</span><br><span class="line">25</span><br><span class="line">26</span><br><span class="line">27</span><br><span class="line">28</span><br><span class="line">29</span><br><span class="line">30</span><br><span class="line">31</span><br><span class="line">32</span><br><span class="line">33</span><br><span class="line">34</span><br><span class="line">35</span><br><span class="line">36</span><br><span class="line">37</span><br><span class="line">38</span><br><span class="line">39</span><br><span class="line">40</span><br><span class="line">41</span><br><span class="line">42</span><br><span class="line">43</span><br><span class="line">44</span><br><span class="line">45</span><br><span class="line">46</span><br><span class="line">47</span><br><span class="line">48</span><br><span class="line">49</span><br><span class="line">50</span><br><span class="line">51</span><br><span class="line">52</span><br><span class="line">53</span><br><span class="line">54</span><br><span class="line">55</span><br><span class="line">56</span><br><span class="line">57</span><br><span class="line">58</span><br><span class="line">59</span><br><span class="line">60</span><br><span class="line">61</span><br><span class="line">62</span><br><span class="line">63</span><br><span class="line">64</span><br><span class="line">65</span><br><span class="line">66</span><br><span class="line">67</span><br><span class="line">68</span><br><span class="line">69</span><br><span class="line">70</span><br><span class="line">71</span><br><span class="line">72</span><br><span class="line">73</span><br><span class="line">74</span><br><span class="line">75</span><br><span class="line">76</span><br><span class="line">77</span><br><span class="line">78</span><br><span class="line">79</span><br><span class="line">80</span><br><span class="line">81</span><br><span class="line">82</span><br><span class="line">83</span><br><span class="line">84</span><br><span class="line">85</span><br><span class="line">86</span><br><span class="line">87</span><br><span class="line">88</span><br><span class="line">89</span><br><span class="line">90</span><br><span class="line">91</span><br><span class="line">92</span><br><span class="line">93</span><br><span class="line">94</span><br><span class="line">95</span><br><span class="line">96</span><br></pre></td><td class="code"><pre><span class="line"><span class="function"><span class="keyword">void</span> <span class="title">evictionPoolPopulate</span><span class="params">(<span class="keyword">int</span> dbid, dict *sampledict, dict *keydict, struct evictionPoolEntry *pool)</span> </span>&#123;</span><br><span class="line"> <span class="keyword">int</span> j, k, count;</span><br><span class="line"> dictEntry *samples[server.maxmemory_samples];</span><br><span class="line"></span><br><span class="line"> count = dictGetSomeKeys(sampledict,samples,server.maxmemory_samples);</span><br><span class="line"> <span class="keyword">for</span> (j = <span class="number">0</span>; j &lt; count; j++) &#123;</span><br><span class="line"> <span class="keyword">unsigned</span> <span class="keyword">long</span> <span class="keyword">long</span> idle;</span><br><span class="line"> sds key;</span><br><span class="line"> robj *o;</span><br><span class="line"> dictEntry *de;</span><br><span class="line"></span><br><span class="line"> de = samples[j];</span><br><span class="line"> key = dictGetKey(de);</span><br><span class="line"></span><br><span class="line"> <span class="comment">/* If the dictionary we are sampling from is not the main</span></span><br><span class="line"><span class="comment"> * dictionary (but the expires one) we need to lookup the key</span></span><br><span class="line"><span class="comment"> * again in the key dictionary to obtain the value object. */</span></span><br><span class="line"> <span class="keyword">if</span> (server.maxmemory_policy != MAXMEMORY_VOLATILE_TTL) &#123;</span><br><span class="line"> <span class="keyword">if</span> (sampledict != keydict) de = dictFind(keydict, key);</span><br><span class="line"> o = dictGetVal(de);</span><br><span class="line"> &#125;</span><br><span class="line"></span><br><span class="line"> <span class="comment">/* Calculate the idle time according to the policy. This is called</span></span><br><span class="line"><span class="comment"> * idle just because the code initially handled LRU, but is in fact</span></span><br><span class="line"><span class="comment"> * just a score where an higher score means better candidate. */</span></span><br><span class="line"> <span class="keyword">if</span> (server.maxmemory_policy &amp; MAXMEMORY_FLAG_LRU) &#123;</span><br><span class="line"> idle = estimateObjectIdleTime(o);</span><br><span class="line"> &#125; <span class="keyword">else</span> <span class="keyword">if</span> (server.maxmemory_policy &amp; MAXMEMORY_FLAG_LFU) &#123;</span><br><span class="line"> <span class="comment">/* When we use an LRU policy, we sort the keys by idle time</span></span><br><span class="line"><span class="comment"> * so that we expire keys starting from greater idle time.</span></span><br><span class="line"><span class="comment"> * However when the policy is an LFU one, we have a frequency</span></span><br><span class="line"><span class="comment"> * estimation, and we want to evict keys with lower frequency</span></span><br><span class="line"><span class="comment"> * first. So inside the pool we put objects using the inverted</span></span><br><span class="line"><span class="comment"> * frequency subtracting the actual frequency to the maximum</span></span><br><span class="line"><span class="comment"> * frequency of 255. */</span></span><br><span class="line"> idle = <span class="number">255</span>-LFUDecrAndReturn(o);</span><br><span class="line"> &#125; <span class="keyword">else</span> <span class="keyword">if</span> (server.maxmemory_policy == MAXMEMORY_VOLATILE_TTL) &#123;</span><br><span class="line"> <span class="comment">/* In this case the sooner the expire the better. */</span></span><br><span class="line"> idle = ULLONG_MAX - (<span class="keyword">long</span>)dictGetVal(de);</span><br><span class="line"> &#125; <span class="keyword">else</span> &#123;</span><br><span class="line"> serverPanic(<span class="string">"Unknown eviction policy in evictionPoolPopulate()"</span>);</span><br><span class="line"> &#125;</span><br><span class="line"></span><br><span class="line"> <span class="comment">/* Insert the element inside the pool.</span></span><br><span class="line"><span class="comment"> * First, find the first empty bucket or the first populated</span></span><br><span class="line"><span class="comment"> * bucket that has an idle time smaller than our idle time. */</span></span><br><span class="line"> k = <span class="number">0</span>;</span><br><span class="line"> <span class="keyword">while</span> (k &lt; EVPOOL_SIZE &amp;&amp;</span><br><span class="line"> pool[k].key &amp;&amp;</span><br><span class="line"> pool[k].idle &lt; idle) k++;</span><br><span class="line"> <span class="keyword">if</span> (k == <span class="number">0</span> &amp;&amp; pool[EVPOOL_SIZE<span class="number">-1</span>].key != <span class="literal">NULL</span>) &#123;</span><br><span class="line"> <span class="comment">/* Can't insert if the element is &lt; the worst element we have</span></span><br><span class="line"><span class="comment"> * and there are no empty buckets. */</span></span><br><span class="line"> <span class="keyword">continue</span>;</span><br><span class="line"> &#125; <span class="keyword">else</span> <span class="keyword">if</span> (k &lt; EVPOOL_SIZE &amp;&amp; pool[k].key == <span class="literal">NULL</span>) &#123;</span><br><span class="line"> <span class="comment">/* Inserting into empty position. No setup needed before insert. */</span></span><br><span class="line"> &#125; <span class="keyword">else</span> &#123;</span><br><span class="line"> <span class="comment">/* Inserting in the middle. Now k points to the first element</span></span><br><span class="line"><span class="comment"> * greater than the element to insert. */</span></span><br><span class="line"> <span class="keyword">if</span> (pool[EVPOOL_SIZE<span class="number">-1</span>].key == <span class="literal">NULL</span>) &#123;</span><br><span class="line"> <span class="comment">/* Free space on the right? Insert at k shifting</span></span><br><span class="line"><span class="comment"> * all the elements from k to end to the right. */</span></span><br><span class="line"></span><br><span class="line"> <span class="comment">/* Save SDS before overwriting. */</span></span><br><span class="line"> sds cached = pool[EVPOOL_SIZE<span class="number">-1</span>].cached;</span><br><span class="line"> memmove(pool+k+<span class="number">1</span>,pool+k,</span><br><span class="line"> <span class="keyword">sizeof</span>(pool[<span class="number">0</span>])*(EVPOOL_SIZE-k<span class="number">-1</span>));</span><br><span class="line"> pool[k].cached = cached;</span><br><span class="line"> &#125; <span class="keyword">else</span> &#123;</span><br><span class="line"> <span class="comment">/* No free space on right? Insert at k-1 */</span></span><br><span class="line"> k--;</span><br><span class="line"> <span class="comment">/* Shift all elements on the left of k (included) to the</span></span><br><span class="line"><span class="comment"> * left, so we discard the element with smaller idle time. */</span></span><br><span class="line"> sds cached = pool[<span class="number">0</span>].cached; <span class="comment">/* Save SDS before overwriting. */</span></span><br><span class="line"> <span class="keyword">if</span> (pool[<span class="number">0</span>].key != pool[<span class="number">0</span>].cached) sdsfree(pool[<span class="number">0</span>].key);</span><br><span class="line"> memmove(pool,pool+<span class="number">1</span>,<span class="keyword">sizeof</span>(pool[<span class="number">0</span>])*k);</span><br><span class="line"> pool[k].cached = cached;</span><br><span class="line"> &#125;</span><br><span class="line"> &#125;</span><br><span class="line"></span><br><span class="line"> <span class="comment">/* Try to reuse the cached SDS string allocated in the pool entry,</span></span><br><span class="line"><span class="comment"> * because allocating and deallocating this object is costly</span></span><br><span class="line"><span class="comment"> * (according to the profiler, not my fantasy. Remember:</span></span><br><span class="line"><span class="comment"> * premature optimizbla bla bla bla. */</span></span><br><span class="line"> <span class="keyword">int</span> klen = sdslen(key);</span><br><span class="line"> <span class="keyword">if</span> (klen &gt; EVPOOL_CACHED_SDS_SIZE) &#123;</span><br><span class="line"> pool[k].key = sdsdup(key);</span><br><span class="line"> &#125; <span class="keyword">else</span> &#123;</span><br><span class="line"> <span class="built_in">memcpy</span>(pool[k].cached,key,klen+<span class="number">1</span>);</span><br><span class="line"> sdssetlen(pool[k].cached,klen);</span><br><span class="line"> pool[k].key = pool[k].cached;</span><br><span class="line"> &#125;</span><br><span class="line"> pool[k].idle = idle;</span><br><span class="line"> pool[k].dbid = dbid;</span><br><span class="line"> &#125;</span><br><span class="line">&#125;</span><br></pre></td></tr></table></figure>
<p><code>Redis</code>随机选择<code>maxmemory_samples</code>数量的key,然后计算这些<code>key</code>的空闲时间<code>idle time</code>,当满足条件时(比pool中的某些键的空闲时间还大)就可以进<code>pool</code><code>pool</code>更新之后,就淘汰<code>pool</code>中空闲时间最大的键。</p>
<p><a href="https://github.com/antirez/redis/blob/unstable/src/evict.c#L90" target="_blank" rel="noopener"><code>estimateObjectIdleTime</code></a>用来计算Redis对象的空闲时间:</p>
<figure class="highlight c"><table><tr><td class="gutter"><pre><span class="line">1</span><br><span class="line">2</span><br><span class="line">3</span><br><span class="line">4</span><br><span class="line">5</span><br><span class="line">6</span><br><span class="line">7</span><br><span class="line">8</span><br><span class="line">9</span><br><span class="line">10</span><br><span class="line">11</span><br></pre></td><td class="code"><pre><span class="line"><span class="comment">/* Given an object returns the min number of milliseconds the object was never</span></span><br><span class="line"><span class="comment"> * requested, using an approximated LRU algorithm. */</span></span><br><span class="line"><span class="function"><span class="keyword">unsigned</span> <span class="keyword">long</span> <span class="keyword">long</span> <span class="title">estimateObjectIdleTime</span><span class="params">(robj *o)</span> </span>&#123;</span><br><span class="line"> <span class="keyword">unsigned</span> <span class="keyword">long</span> <span class="keyword">long</span> lruclock = LRU_CLOCK();</span><br><span class="line"> <span class="keyword">if</span> (lruclock &gt;= o-&gt;lru) &#123;</span><br><span class="line"> <span class="keyword">return</span> (lruclock - o-&gt;lru) * LRU_CLOCK_RESOLUTION;</span><br><span class="line"> &#125; <span class="keyword">else</span> &#123;</span><br><span class="line"> <span class="keyword">return</span> (lruclock + (LRU_CLOCK_MAX - o-&gt;lru)) *</span><br><span class="line"> LRU_CLOCK_RESOLUTION;</span><br><span class="line"> &#125;</span><br><span class="line">&#125;</span><br></pre></td></tr></table></figure>
<p>空闲时间第一种是 lurclock 大于对象的 lru,那么就是减一下乘以精度,因为 lruclock 有可能是已经预生成的,所以会可能走下面这个</p>
<h3 id="LFU"><a href="#LFU" class="headerlink" title="LFU"></a>LFU</h3><p>上面介绍了LRU 的算法,但是考虑一种场景</p>
<figure class="highlight plain"><table><tr><td class="gutter"><pre><span class="line">1</span><br><span class="line">2</span><br><span class="line">3</span><br><span class="line">4</span><br></pre></td><td class="code"><pre><span class="line">~~~~~A~~~~~A~~~~~A~~~~A~~~~~A~~~~~A~~|</span><br><span class="line">~~B~~B~~B~~B~~B~~B~~B~~B~~B~~B~~B~~B~|</span><br><span class="line">~~~~~~~~~~C~~~~~~~~~C~~~~~~~~~C~~~~~~|</span><br><span class="line">~~~~~D~~~~~~~~~~D~~~~~~~~~D~~~~~~~~~D|</span><br></pre></td></tr></table></figure>
<p>可以发现,当采用 lru 的淘汰策略的时候,D 是最新的,会被认为是最值得保留的,但是事实上还不如 A 跟 B,然后 antirez 大神就想到了LFU (Least Frequently Used) 这个算法, 显然对于上面的四个 key 的访问频率,保留优先级应该是 B &gt; A &gt; C = D<br>那要怎么来实现这个 LFU 算法呢,其实像LRU,理想的情况就是维护个链表,把最新访问的放到头上去,但是这个会影响访问速度,注意到前面代码的应该可以看到,redisObject 的 lru 字段其实是两用的,当策略是 LFU 时,这个字段就另作他用了,它的 24 位长度被分成两部分</p>
<figure class="highlight plain"><table><tr><td class="gutter"><pre><span class="line">1</span><br><span class="line">2</span><br><span class="line">3</span><br><span class="line">4</span><br></pre></td><td class="code"><pre><span class="line"> 16 bits 8 bits</span><br><span class="line">+----------------+--------+</span><br><span class="line">+ Last decr time | LOG_C |</span><br><span class="line">+----------------+--------+</span><br></pre></td></tr></table></figure>
<p>前16位字段是最后一次递减时间,因此Redis知道 上一次计数器递减,后8位是 计数器 counter。<br>LFU 的主体策略就是当这个 key 被访问的次数越多频率越高他就越容易被保留下来,并且是最近被访问的频率越高。这其实有两个事情要做,一个是在访问的时候增加计数值,在一定长时间不访问时进行衰减,所以这里用了两个值,前 16 位记录上一次衰减的时间,后 8 位记录具体的计数值。<br>Redis4.0之后为maxmemory_policy淘汰策略添加了两个LFU模式:</p>
<p><code>volatile-lfu</code>:对有过期时间的key采用LFU淘汰策略<br><code>allkeys-lfu</code>:对全部key采用LFU淘汰策略<br>还有2个配置可以调整LFU算法: </p>
<figure class="highlight plain"><table><tr><td class="gutter"><pre><span class="line">1</span><br><span class="line">2</span><br><span class="line">3</span><br><span class="line">4</span><br><span class="line">5</span><br><span class="line">6</span><br><span class="line">7</span><br><span class="line">8</span><br><span class="line">9</span><br><span class="line">10</span><br><span class="line">11</span><br><span class="line">12</span><br><span class="line">13</span><br><span class="line">14</span><br><span class="line">15</span><br><span class="line">16</span><br><span class="line">17</span><br><span class="line">18</span><br><span class="line">19</span><br><span class="line">20</span><br><span class="line">21</span><br><span class="line">22</span><br><span class="line">23</span><br><span class="line">24</span><br><span class="line">25</span><br><span class="line">26</span><br><span class="line">27</span><br><span class="line">28</span><br><span class="line">29</span><br><span class="line">30</span><br><span class="line">31</span><br><span class="line">32</span><br></pre></td><td class="code"><pre><span class="line">lfu-log-factor 10</span><br><span class="line">lfu-decay-time 1</span><br><span class="line">&#96;&#96;&#96; </span><br><span class="line">&#96;lfu-log-factor&#96; 可以调整计数器counter的增长速度,lfu-log-factor越大,counter增长的越慢。</span><br><span class="line"></span><br><span class="line">&#96;lfu-decay-time&#96;是一个以分钟为单位的数值,可以调整counter的减少速度</span><br><span class="line">这里有个问题是 8 位大小够计么,访问一次加 1 的话的确不够,不过大神就是大神,才不会这么简单的加一。往下看代码</span><br><span class="line">&#96;&#96;&#96;C</span><br><span class="line">&#x2F;* Low level key lookup API, not actually called directly from commands</span><br><span class="line"> * implementations that should instead rely on lookupKeyRead(),</span><br><span class="line"> * lookupKeyWrite() and lookupKeyReadWithFlags(). *&#x2F;</span><br><span class="line">robj *lookupKey(redisDb *db, robj *key, int flags) &#123;</span><br><span class="line"> dictEntry *de &#x3D; dictFind(db-&gt;dict,key-&gt;ptr);</span><br><span class="line"> if (de) &#123;</span><br><span class="line"> robj *val &#x3D; dictGetVal(de);</span><br><span class="line"></span><br><span class="line"> &#x2F;* Update the access time for the ageing algorithm.</span><br><span class="line"> * Don&#39;t do it if we have a saving child, as this will trigger</span><br><span class="line"> * a copy on write madness. *&#x2F;</span><br><span class="line"> if (!hasActiveChildProcess() &amp;&amp; !(flags &amp; LOOKUP_NOTOUCH))&#123;</span><br><span class="line"> if (server.maxmemory_policy &amp; MAXMEMORY_FLAG_LFU) &#123;</span><br><span class="line"> &#x2F;&#x2F; 当淘汰策略是 LFU 时,就会调用这个updateLFU</span><br><span class="line"> updateLFU(val);</span><br><span class="line"> &#125; else &#123;</span><br><span class="line"> val-&gt;lru &#x3D; LRU_CLOCK();</span><br><span class="line"> &#125;</span><br><span class="line"> &#125;</span><br><span class="line"> return val;</span><br><span class="line"> &#125; else &#123;</span><br><span class="line"> return NULL;</span><br><span class="line"> &#125;</span><br><span class="line">&#125;</span><br></pre></td></tr></table></figure>
<p><a href="https://github.com/antirez/redis/blob/unstable/src/db.c#L46" target="_blank" rel="noopener"><code>updateLFU</code></a> 这个其实个入口,调用了两个重要的方法</p>
<figure class="highlight c"><table><tr><td class="gutter"><pre><span class="line">1</span><br><span class="line">2</span><br><span class="line">3</span><br><span class="line">4</span><br><span class="line">5</span><br><span class="line">6</span><br><span class="line">7</span><br><span class="line">8</span><br></pre></td><td class="code"><pre><span class="line"><span class="comment">/* Update LFU when an object is accessed.</span></span><br><span class="line"><span class="comment"> * Firstly, decrement the counter if the decrement time is reached.</span></span><br><span class="line"><span class="comment"> * Then logarithmically increment the counter, and update the access time. */</span></span><br><span class="line"><span class="function"><span class="keyword">void</span> <span class="title">updateLFU</span><span class="params">(robj *val)</span> </span>&#123;</span><br><span class="line"> <span class="keyword">unsigned</span> <span class="keyword">long</span> counter = LFUDecrAndReturn(val);</span><br><span class="line"> counter = LFULogIncr(counter);</span><br><span class="line"> val-&gt;lru = (LFUGetTimeInMinutes()&lt;&lt;<span class="number">8</span>) | counter;</span><br><span class="line">&#125;</span><br></pre></td></tr></table></figure>
<p>首先来看看<a href="https://github.com/antirez/redis/blob/unstable/src/evict.c#L335" target="_blank" rel="noopener"><code>LFUDecrAndReturn</code></a>,这个方法的作用是根据上一次衰减时间和系统配置的 <code>lfu-decay-time</code> 参数来确定需要将 counter 减去多少</p>
<figure class="highlight c"><table><tr><td class="gutter"><pre><span class="line">1</span><br><span class="line">2</span><br><span class="line">3</span><br><span class="line">4</span><br><span class="line">5</span><br><span class="line">6</span><br><span class="line">7</span><br><span class="line">8</span><br><span class="line">9</span><br><span class="line">10</span><br><span class="line">11</span><br><span class="line">12</span><br><span class="line">13</span><br><span class="line">14</span><br><span class="line">15</span><br><span class="line">16</span><br><span class="line">17</span><br><span class="line">18</span><br><span class="line">19</span><br><span class="line">20</span><br><span class="line">21</span><br></pre></td><td class="code"><pre><span class="line"><span class="comment">/* If the object decrement time is reached decrement the LFU counter but</span></span><br><span class="line"><span class="comment"> * do not update LFU fields of the object, we update the access time</span></span><br><span class="line"><span class="comment"> * and counter in an explicit way when the object is really accessed.</span></span><br><span class="line"><span class="comment"> * And we will times halve the counter according to the times of</span></span><br><span class="line"><span class="comment"> * elapsed time than server.lfu_decay_time.</span></span><br><span class="line"><span class="comment"> * Return the object frequency counter.</span></span><br><span class="line"><span class="comment"> *</span></span><br><span class="line"><span class="comment"> * This function is used in order to scan the dataset for the best object</span></span><br><span class="line"><span class="comment"> * to fit: as we check for the candidate, we incrementally decrement the</span></span><br><span class="line"><span class="comment"> * counter of the scanned objects if needed. */</span></span><br><span class="line"><span class="function"><span class="keyword">unsigned</span> <span class="keyword">long</span> <span class="title">LFUDecrAndReturn</span><span class="params">(robj *o)</span> </span>&#123;</span><br><span class="line"> <span class="comment">// 右移 8 位,拿到上次衰减时间</span></span><br><span class="line"> <span class="keyword">unsigned</span> <span class="keyword">long</span> ldt = o-&gt;lru &gt;&gt; <span class="number">8</span>;</span><br><span class="line"> <span class="comment">// 对 255 做与操作,拿到 counter 值</span></span><br><span class="line"> <span class="keyword">unsigned</span> <span class="keyword">long</span> counter = o-&gt;lru &amp; <span class="number">255</span>;</span><br><span class="line"> <span class="comment">// 根据lfu_decay_time来算出过了多少个衰减周期</span></span><br><span class="line"> <span class="keyword">unsigned</span> <span class="keyword">long</span> num_periods = server.lfu_decay_time ? LFUTimeElapsed(ldt) / server.lfu_decay_time : <span class="number">0</span>;</span><br><span class="line"> <span class="keyword">if</span> (num_periods)</span><br><span class="line"> counter = (num_periods &gt; counter) ? <span class="number">0</span> : counter - num_periods;</span><br><span class="line"> <span class="keyword">return</span> counter;</span><br><span class="line">&#125;</span><br></pre></td></tr></table></figure>
<p>然后是加,调用了<a href="https://github.com/antirez/redis/blob/unstable/src/evict.c#L315" target="_blank" rel="noopener"><code>LFULogIncr</code></a></p>
<figure class="highlight c"><table><tr><td class="gutter"><pre><span class="line">1</span><br><span class="line">2</span><br><span class="line">3</span><br><span class="line">4</span><br><span class="line">5</span><br><span class="line">6</span><br><span class="line">7</span><br><span class="line">8</span><br><span class="line">9</span><br><span class="line">10</span><br><span class="line">11</span><br><span class="line">12</span><br><span class="line">13</span><br><span class="line">14</span><br><span class="line">15</span><br><span class="line">16</span><br></pre></td><td class="code"><pre><span class="line"><span class="comment">/* Logarithmically increment a counter. The greater is the current counter value</span></span><br><span class="line"><span class="comment"> * the less likely is that it gets really implemented. Saturate it at 255. */</span></span><br><span class="line"><span class="function"><span class="keyword">uint8_t</span> <span class="title">LFULogIncr</span><span class="params">(<span class="keyword">uint8_t</span> counter)</span> </span>&#123;</span><br><span class="line"> <span class="comment">// 最大值就是 255,到顶了就不加了</span></span><br><span class="line"> <span class="keyword">if</span> (counter == <span class="number">255</span>) <span class="keyword">return</span> <span class="number">255</span>;</span><br><span class="line"> <span class="comment">// 生成个随机小数</span></span><br><span class="line"> <span class="keyword">double</span> r = (<span class="keyword">double</span>)rand()/RAND_MAX;</span><br><span class="line"> <span class="comment">// 减去个基础值,LFU_INIT_VAL = 5,防止刚进来就被逐出</span></span><br><span class="line"> <span class="keyword">double</span> baseval = counter - LFU_INIT_VAL;</span><br><span class="line"> <span class="comment">// 如果是小于 0,</span></span><br><span class="line"> <span class="keyword">if</span> (baseval &lt; <span class="number">0</span>) baseval = <span class="number">0</span>;</span><br><span class="line"> <span class="comment">// 如果 baseval 是 0,那么 p 就是 1了,后面 counter 直接加一,如果不是的话,得看系统参数lfu_log_factor,这个越大,除出来的 p 越小,那么 counter++的可能性也越小,这样子就把前面的疑问给解决了,不是直接+1 的</span></span><br><span class="line"> <span class="keyword">double</span> p = <span class="number">1.0</span>/(baseval*server.lfu_log_factor+<span class="number">1</span>);</span><br><span class="line"> <span class="keyword">if</span> (r &lt; p) counter++;</span><br><span class="line"> <span class="keyword">return</span> counter;</span><br><span class="line">&#125;</span><br></pre></td></tr></table></figure>
<p>大概的变化速度可以参考</p>
<figure class="highlight plain"><table><tr><td class="gutter"><pre><span class="line">1</span><br><span class="line">2</span><br><span class="line">3</span><br><span class="line">4</span><br><span class="line">5</span><br><span class="line">6</span><br><span class="line">7</span><br><span class="line">8</span><br><span class="line">9</span><br><span class="line">10</span><br><span class="line">11</span><br></pre></td><td class="code"><pre><span class="line">+--------+------------+------------+------------+------------+------------+</span><br><span class="line">| factor | 100 hits | 1000 hits | 100K hits | 1M hits | 10M hits |</span><br><span class="line">+--------+------------+------------+------------+------------+------------+</span><br><span class="line">| 0 | 104 | 255 | 255 | 255 | 255 |</span><br><span class="line">+--------+------------+------------+------------+------------+------------+</span><br><span class="line">| 1 | 18 | 49 | 255 | 255 | 255 |</span><br><span class="line">+--------+------------+------------+------------+------------+------------+</span><br><span class="line">| 10 | 10 | 18 | 142 | 255 | 255 |</span><br><span class="line">+--------+------------+------------+------------+------------+------------+</span><br><span class="line">| 100 | 8 | 11 | 49 | 143 | 255 |</span><br><span class="line">+--------+------------+------------+------------+------------+------------+</span><br></pre></td></tr></table></figure>
<p>简而言之就是 lfu_log_factor 越大变化的越慢</p>
<h3 id="总结"><a href="#总结" class="headerlink" title="总结"></a>总结</h3><p>总结一下,redis 实现了近似的 lru 淘汰策略,通过增加了淘汰 key 的池子(pool),并且增大每次抽样的 key 的数量来将淘汰效果更进一步地接近于 lru,这是 lru 策略,但是对于前面举的一个例子,其实 lru 并不能保证 key 的淘汰就如我们预期,所以在后期又引入了 lfu 的策略,lfu的策略比较巧妙,复用了 redis 对象的 lru 字段,并且使用了factor 参数来控制计数器递增的速度,防止 8 位的计数器太早溢出。</p>
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let target = results.find(item => item.url === url);
leancloudSelector(url).innerText = target ? target.time : 0;
}
})
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}
let { app_id, app_key, server_url } = {"enable":true,"app_id":"ysza182Vghlqjdt7QiwGLLJy-gzGzoHsz","app_key":"s9GDqbn7gnGGkusf66YRVccw","server_url":"https://leancloud.cn","security":true};
function fetchData(api_server) {
var Counter = (method, url, data) => {
return fetch(`${api_server}/1.1${url}`, {
method,
headers: {
'X-LC-Id' : app_id,
'X-LC-Key' : app_key,
'Content-Type': 'application/json',
},
body: JSON.stringify(data)
});
};
if (CONFIG.page.isPost) {
if (CONFIG.hostname !== location.hostname) return;
addCount(Counter);
} else if (document.querySelectorAll('.post-title-link').length >= 1) {
showTime(Counter);
}
}
let api_server = app_id.slice(-9) !== '-MdYXbMMI' ? server_url : `https://${app_id.slice(0, 8).toLowerCase()}.api.lncldglobal.com`;
if (api_server) {
fetchData(api_server);
} else {
fetch('https://app-router.leancloud.cn/2/route?appId=' + app_id)
.then(response => response.json())
.then(({ api_server }) => {
fetchData('https://' + api_server);
});
}
})();
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