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rel="tag">condition</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/docker/" rel="tag">docker</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/dp/" rel="tag">dp</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/echo/" rel="tag">echo</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/environment/" rel="tag">environment</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/gap-lock/" rel="tag">gap lock</a><span class="tag-list-count">2</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/gc/" rel="tag">gc</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/git/" rel="tag">git</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/grep/" rel="tag">grep</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/hadoop/" rel="tag">hadoop</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/icu4c/" rel="tag">icu4c</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/im/" rel="tag">im</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/is-not-null/" rel="tag">is not null</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/is-null/" rel="tag">is null</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/j-u-c/" rel="tag">j.u.c</a><span class="tag-list-count">2</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/java/" rel="tag">java</a><span class="tag-list-count">31</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/jvm/" rel="tag">jvm</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/leetcode/" rel="tag">leetcode</a><span class="tag-list-count">38</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/leetcode-155/" rel="tag">leetcode 155</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/linked-list/" rel="tag">linked list</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/linux/" rel="tag">linux</a><span class="tag-list-count">3</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/lock/" rel="tag">lock</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/mfc/" rel="tag">mfc</a><span class="tag-list-count">2</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/min-stack/" rel="tag">min stack</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/mq/" rel="tag">mq</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/mvcc/" rel="tag">mvcc</a><span class="tag-list-count">3</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/mysql/" rel="tag">mysql</a><span class="tag-list-count">6</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/namespace/" rel="tag">namespace</a><span class="tag-list-count">3</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/next-key-lock/" rel="tag">next-key lock</a><span class="tag-list-count">2</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/nginx/" rel="tag">nginx</a><span class="tag-list-count">3</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/nullsfirst/" rel="tag">nullsfirst</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/openresty/" rel="tag">openresty</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/php/" rel="tag">php</a><span class="tag-list-count">2</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/procedure/" rel="tag">procedure</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/python/" rel="tag">python</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/read-view/" rel="tag">read view</a><span class="tag-list-count">3</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/redis/" rel="tag">redis</a><span class="tag-list-count">11</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/scp/" rel="tag">scp</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/signal/" rel="tag">signal</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/sort/" rel="tag">sort</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/spark/" rel="tag">spark</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/ssh/" rel="tag">ssh</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/stack/" rel="tag">stack</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/stream/" rel="tag">stream</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/string/" rel="tag">string</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/swoole/" rel="tag">swoole</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/top/" rel="tag">top</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/uname/" rel="tag">uname</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/unlock/" rel="tag">unlock</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/utf8/" rel="tag">utf8</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/utf8mb4/" rel="tag">utf8mb4</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/utf8mb4-0900-ai-ci/" rel="tag">utf8mb4_0900_ai_ci</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/utf8mb4-general-ci/" rel="tag">utf8mb4_general_ci</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/utf8mb4-unicode-ci/" rel="tag">utf8mb4_unicode_ci</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/value/" rel="tag">value</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/websocket/" rel="tag">websocket</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/zookeeper/" rel="tag">zookeeper</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/zsh/" rel="tag">zsh</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E4%B8%89%E9%98%B6%E6%AE%B5%E6%8F%90%E4%BA%A4/" rel="tag">三阶段提交</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E4%B8%8D%E5%8F%AF%E5%8F%98%E5%BC%95%E7%94%A8/" rel="tag">不可变引用</a><span class="tag-list-count">2</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E4%B8%9C%E4%BA%AC%E5%A5%A5%E8%BF%90%E4%BC%9A/" rel="tag">东京奥运会</a><span class="tag-list-count">2</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E4%B8%A4%E9%98%B6%E6%AE%B5%E6%8F%90%E4%BA%A4/" rel="tag">两阶段提交</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E4%B8%AD%E5%B1%B1%E8%B7%AF/" rel="tag">中山路</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E4%B8%AD%E5%BA%8F/" rel="tag">中序</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E4%B8%AD%E9%97%B4%E4%BB%B6/" rel="tag">中间件</a><span class="tag-list-count">4</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E4%B8%BE%E9%87%8D/" rel="tag">举重</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E4%B9%92%E4%B9%93%E7%90%83/" rel="tag">乒乓球</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E4%BA%8B%E5%8A%A1/" rel="tag">事务</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E4%BA%8C%E5%8F%89%E6%A0%91/" rel="tag">二叉树</a><span class="tag-list-count">3</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E4%BA%92%E6%96%A5%E9%94%81/" rel="tag">互斥锁</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E4%BB%A3%E7%A0%81%E9%A2%98%E8%A7%A3/" rel="tag">代码题解</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E4%BF%AE%E7%94%B5%E8%84%91%E7%9A%84/" rel="tag">修电脑的</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%81%8F%E5%90%91%E9%94%81/" rel="tag">偏向锁</a><span class="tag-list-count">2</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%81%A5%E5%BA%B7%E7%A0%81/" rel="tag">健康码</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%85%AC%E4%BA%A4/" rel="tag">公交</a><span class="tag-list-count">3</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%85%AC%E4%BA%A4%E8%BD%A6/" rel="tag">公交车</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%86%85%E5%AD%98%E5%88%86%E5%B8%83/" rel="tag">内存分布</a><span class="tag-list-count">3</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%86%85%E5%AD%98%E6%B3%84%E6%BC%8F/" rel="tag">内存泄漏</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%87%86%E5%A4%87/" rel="tag">准备</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%87%8F%E8%82%A5/" rel="tag">减肥</a><span class="tag-list-count">6</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%88%86%E5%B8%83%E5%BC%8F%E4%BA%8B%E5%8A%A1/" rel="tag">分布式事务</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%88%86%E5%B8%83%E5%BC%8F%E9%94%81/" rel="tag">分布式锁</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%88%87%E7%89%87/" rel="tag">切片</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%88%9D%E5%A7%8B%E5%8C%96/" rel="tag">初始化</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%89%8A%E5%B3%B0%E5%A1%AB%E8%B0%B7/" rel="tag">削峰填谷</a><span class="tag-list-count">4</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%89%8D%E5%BA%8F/" rel="tag">前序</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%8A%A0%E5%A1%9E/" rel="tag">加塞</a><span class="tag-list-count">3</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%8A%A0%E8%BD%BD/" rel="tag">加载</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%8D%95%E4%BE%8B/" rel="tag">单例</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%8D%9A%E5%AE%A2%EF%BC%8C%E6%96%87%E7%AB%A0/" rel="tag">博客,文章</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%8E%A6%E9%97%A8/" rel="tag">厦门</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%8F%8C%E4%BA%B2%E5%A7%94%E6%B4%BE/" rel="tag">双亲委派</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%8F%91%E8%A1%8C%E7%89%88/" rel="tag">发行版</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%8F%A3%E7%BD%A9/" rel="tag">口罩</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%8F%AF%E5%8F%98%E5%BC%95%E7%94%A8/" rel="tag">可变引用</a><span class="tag-list-count">2</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%90%90%E6%A7%BD/" rel="tag">吐槽</a><span class="tag-list-count">2</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%9B%A4%E7%89%A9%E8%B5%84/" rel="tag">囤物资</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%9E%83%E5%9C%BE%E5%9B%9E%E6%94%B6/" rel="tag">垃圾回收</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%9F%BA%E7%A1%80%E8%AE%BE%E6%96%BD/" rel="tag">基础设施</a><span class="tag-list-count">2</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%A4%A7%E6%89%AB%E9%99%A4/" rel="tag">大扫除</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%AD%97%E7%AC%A6%E9%9B%86/" rel="tag">字符集</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%AE%89%E5%85%A8/" rel="tag">安全</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%AE%B9%E9%94%99%E6%9C%BA%E5%88%B6/" rel="tag">容错机制</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%AF%84%E7%94%9F%E8%99%AB/" rel="tag">寄生虫</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%B0%84%E5%87%BB/" rel="tag">射击</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%B0%8F%E6%8A%80%E5%B7%A7/" rel="tag">小技巧</a><span class="tag-list-count">5</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%B1%80%E5%8F%A3%E8%A1%97/" rel="tag">局口街</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%B8%83%E9%9A%86%E8%BF%87%E6%BB%A4%E5%99%A8/" rel="tag">布隆过滤器</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%B9%B2%E6%B4%BB/" rel="tag">干活</a><span class="tag-list-count">5</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%B9%B4%E4%B8%AD%E6%80%BB%E7%BB%93/" rel="tag">年中总结</a><span class="tag-list-count">2</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%B9%B4%E7%BB%88%E6%80%BB%E7%BB%93/" rel="tag">年终总结</a><span class="tag-list-count">3</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%B9%B6%E5%8F%91/" rel="tag">并发</a><span class="tag-list-count">2</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%B9%B8%E7%A6%8F%E4%BA%86%E5%90%97/" rel="tag">幸福了吗</a><span class="tag-list-count">1</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%B9%BB%E8%AF%BB/" rel="tag">幻读</a><span class="tag-list-count">2</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%BA%94%E7%94%A8/" rel="tag">应用</a><span class="tag-list-count">2</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%BC%80%E8%BD%A6/" rel="tag">开车</a><span class="tag-list-count">3</span></li><li class="tag-list-item"><a class="tag-list-link" href="/tags/%E5%BC%B1%E5%BC%95%E7%94%A8/" rel="tag">弱引用</a><span 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id="/2020/05/10/%E8%81%8A%E8%81%8A-mysql-%E7%9A%84-MVCC-%E7%BB%AD%E7%BB%AD%E7%AF%87%E4%B9%8B%E5%8A%A0%E9%94%81%E5%88%86%E6%9E%90/" class="post-meta-item leancloud_visitors" data-flag-title="聊聊 mysql 的 MVCC 续续篇之锁分析" title="阅读次数"><span class="post-meta-item-icon"><i class="far fa-eye"></i> </span><span class="post-meta-item-text">阅读次数:</span> <span class="leancloud-visitors-count"></span> </span><span class="post-meta-item"><span class="post-meta-item-icon"><i class="far fa-comment"></i> </span><span class="post-meta-item-text">Disqus:</span> <a title="disqus" href="/2020/05/10/%E8%81%8A%E8%81%8A-mysql-%E7%9A%84-MVCC-%E7%BB%AD%E7%BB%AD%E7%AF%87%E4%B9%8B%E5%8A%A0%E9%94%81%E5%88%86%E6%9E%90/#disqus_thread" itemprop="discussionUrl"><span class="post-comments-count disqus-comment-count" data-disqus-identifier="2020/05/10/聊聊-mysql-的-MVCC-续续篇之加锁分析/" itemprop="commentCount"></span></a></span></div></div></header><div class="post-body" itemprop="articleBody"><p>看完前面两篇水文之后,感觉不得不来分析下 mysql 的锁了,其实前面说到幻读的时候是有个前提没提到的,比如一个<code>select * from table1 where id = 1</code>这种查询语句其实是不会加传说中的锁的,当然这里是指在 RR 或者 RC 隔离级别下,<br>看一段 mysql官方文档</p><blockquote><p><code>SELECT ... FROM</code> is a consistent read, reading a snapshot of the database and setting no locks unless the transaction isolation level is set to SERIALIZABLE. For SERIALIZABLE level, the search sets shared next-key locks on the index records it encounters. However, only an index record lock is required for statements that lock rows using a unique index to search for a unique row.</p></blockquote><p>纯粹的这种一致性读,实际读取的是快照,也就是基于 read view 的读取方式,除非当前隔离级别是SERIALIZABLE<br>但是对于以下几类</p><ul><li><code>select * from table where ? lock in share mode;</code></li><li><code>select * from table where ? for update;</code></li><li><code>insert into table values (...);</code></li><li><code>update table set ? where ?;</code></li><li><code>delete from table where ?;</code></li></ul><p>除了第一条是 S 锁之外,其他都是 X 排他锁,这边在顺带下,S 锁表示共享锁, X 表示独占锁,同为 S 锁之间不冲突,S 与 X,X 与 S,X 与 X 之间都冲突,也就是加了前者,后者就加不上了<br>我们知道对于 RC 级别会出现幻读现象,对于 RR 级别不会出现,主要的区别是 RR 级别下对于以上的加锁读取都根据情况加上了 gap 锁,那么是不是 RR 级别下以上所有的都是要加 gap 锁呢,当然不是<br>举个例子,RR 事务隔离级别下,table1 有个主键id 字段<br><code>select * from table1 where id = 10 for update</code><br>这条语句要加 gap 锁吗?<br>答案是不需要,这里其实算是我看了这么久的一点自己的理解,啥时候要加 gap 锁,判断的条件是根据我查询的数据是否会因为不加 gap 锁而出现数量的不一致,我上面这条查询语句,在什么情况下会出现查询结果数量不一致呢,只要在这条记录被更新或者删除的时候,有没有可能我第一次查出来一条,第二次变成两条了呢,不可能,因为是主键索引。<br>再变更下这个题的条件,当 id 不是主键,但是是唯一索引,这样需要怎么加锁,注意问题是怎么加锁,不是需不需要加 gap 锁,这里呢就是稍微延伸一下,把聚簇索引(主键索引)和二级索引带一下,当 id 不是主键,说明是个二级索引,但是它是唯一索引,体会下,首先对于 id &#x3D; 10这个二级索引肯定要加锁,要不要锁 gap 呢,不用,因为是唯一索引,id &#x3D; 10 只可能有这一条记录,然后呢,这样是不是就好了,还不行,因为啥,因为它是二级索引,对应的主键索引的记录才是真正的数据,万一被更新掉了咋办,所以在 id &#x3D; 10 对应的主键索引上也需要加上锁(默认都是 record lock行锁),那主键索引上要不要加 gap 呢,也不用,也是精确定位到这一条记录<br>最后呢,当 id 不是主键,也不是唯一索引,只是个普通的索引,这里就需要大名鼎鼎的 gap 锁了,<br>是时候画个图了<br><img data-src="https://mystore-1255223546.cos.ap-chengdu.myqcloud.com/uPic/WX20200510-1126082x.png"><br>其实核心的目的还是不让这个 id&#x3D;10 的记录不会出现幻读,那么就需要在 id 这个索引上加上三个 gap 锁,主键索引上就不用了,在 id 索引上已经控制住了id &#x3D; 10 不会出现幻读,主键索引上这两条对应的记录已经锁了,所以就这样 OK 了</p></div><footer class="post-footer"><div class="post-eof"></div></footer></article></div><div class="post-block"><article itemscope itemtype="http://schema.org/Article" class="post-content"><link itemprop="mainEntityOfPage" href="https://nicksxs.me/2020/05/02/%E8%81%8A%E8%81%8A-mysql-%E7%9A%84-MVCC-%E7%BB%AD%E7%AF%87/"><span hidden itemprop="author" itemscope itemtype="http://schema.org/Person"><meta itemprop="image" content="/uploads/avatar.jpg"><meta itemprop="name" content="Nicksxs"></span><span hidden itemprop="publisher" itemscope itemtype="http://schema.org/Organization"><meta itemprop="name" content="Nicksxs's Blog"><meta itemprop="description" content="learn from zero,技术博客,Nicksxs,史学森"></span><span hidden itemprop="post" itemscope itemtype="http://schema.org/CreativeWork"><meta itemprop="name" content="undefined | Nicksxs's Blog"><meta itemprop="description" content=""></span><header class="post-header"><h2 class="post-title" itemprop="name headline"><a href="/2020/05/02/%E8%81%8A%E8%81%8A-mysql-%E7%9A%84-MVCC-%E7%BB%AD%E7%AF%87/" class="post-title-link" itemprop="url">聊聊 mysql 的 MVCC 续篇</a></h2><div class="post-meta-container"><div class="post-meta"><span class="post-meta-item"><span class="post-meta-item-icon"><i class="far fa-calendar"></i> </span><span class="post-meta-item-text">发表于</span> <time title="创建时间:2020-05-02 14:46:35" itemprop="dateCreated datePublished" datetime="2020-05-02T14:46:35+08:00">2020-05-02</time> </span><span class="post-meta-item"><span class="post-meta-item-icon"><i class="far fa-calendar-check"></i> </span><span class="post-meta-item-text">更新于</span> <time title="修改时间:2020-05-03 22:26:29" itemprop="dateModified" datetime="2020-05-03T22:26:29+08:00">2020-05-03</time> </span><span class="post-meta-item"><span class="post-meta-item-icon"><i class="far fa-folder"></i> </span><span class="post-meta-item-text">分类于</span> <span itemprop="about" itemscope itemtype="http://schema.org/Thing"><a href="/categories/Mysql/" itemprop="url" rel="index"><span itemprop="name">Mysql</span></a> </span><span itemprop="about" itemscope itemtype="http://schema.org/Thing"><a href="/categories/C/" itemprop="url" rel="index"><span itemprop="name">C</span></a> </span><span itemprop="about" itemscope itemtype="http://schema.org/Thing"><a href="/categories/Mysql/%E6%95%B0%E6%8D%AE%E7%BB%93%E6%9E%84/" itemprop="url" rel="index"><span itemprop="name">数据结构</span></a> </span><span itemprop="about" itemscope itemtype="http://schema.org/Thing"><a href="/categories/Mysql/%E6%BA%90%E7%A0%81/" itemprop="url" rel="index"><span itemprop="name">源码</span></a> </span><span itemprop="about" itemscope itemtype="http://schema.org/Thing"><a href="/categories/C/Mysql/" itemprop="url" rel="index"><span itemprop="name">Mysql</span></a> </span></span><span id="/2020/05/02/%E8%81%8A%E8%81%8A-mysql-%E7%9A%84-MVCC-%E7%BB%AD%E7%AF%87/" class="post-meta-item leancloud_visitors" data-flag-title="聊聊 mysql 的 MVCC 续篇" title="阅读次数"><span class="post-meta-item-icon"><i class="far fa-eye"></i> </span><span class="post-meta-item-text">阅读次数:</span> <span class="leancloud-visitors-count"></span> </span><span class="post-meta-item"><span class="post-meta-item-icon"><i class="far fa-comment"></i> </span><span class="post-meta-item-text">Disqus:</span> <a title="disqus" href="/2020/05/02/%E8%81%8A%E8%81%8A-mysql-%E7%9A%84-MVCC-%E7%BB%AD%E7%AF%87/#disqus_thread" itemprop="discussionUrl"><span class="post-comments-count disqus-comment-count" data-disqus-identifier="2020/05/02/聊聊-mysql-的-MVCC-续篇/" itemprop="commentCount"></span></a></span></div></div></header><div class="post-body" itemprop="articleBody"><p>上一篇聊了mysql 的 innodb 引擎基于 read view 实现的 mvcc 和事务隔离级别,可能有些细心的小伙伴会发现一些问题,第一个是在 RC 级别下的事务提交后的可见性,这里涉及到了三个参数,m_low_limit_id,m_up_limit_id,m_ids,之前看到知乎的一篇写的非常不错的文章,但是就在这一点上似乎有点疑惑,这里基于源码和注释来解释下这个问题</p><pre class="line-numbers language-C" data-language="C"><code class="language-C">&#x2F;**
Opens a read view where exactly the transactions serialized before this
point in time are seen in the view.
@param id Creator transaction id *&#x2F;
void ReadView::prepare(trx_id_t id) &#123;
ut_ad(mutex_own(&amp;trx_sys-&gt;mutex));
m_creator_trx_id &#x3D; id;
m_low_limit_no &#x3D; m_low_limit_id &#x3D; m_up_limit_id &#x3D; trx_sys-&gt;max_trx_id;<span aria-hidden="true" class="line-numbers-rows"><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span></span></code></pre><p>m_low_limit_id赋的值是trx_sys-&gt;max_trx_id,代表的是当前系统最小的未分配的事务 id,所以呢,举个例子,当前有三个活跃事务,事务 id 分别是 100,200,300,而 m_up_limit_id &#x3D; 100, m_low_limit_id &#x3D; 301,当事务 id 是 200 的提交之后,它的更新就是可以被 100 和 300 看到,而不是说 m_ids 里没了 200,并且 200 比 100 大就应该不可见了</p><h2 id="幻读"><a href="#幻读" class="headerlink" title="幻读"></a>幻读</h2><p>还有一个问题是幻读的问题,这貌似也是个高频面试题,啥意思呢,或者说跟它最常拿来比较的脏读,脏读是指读到了别的事务未提交的数据,因为未提交,严格意义上来讲,不一定是会被最后落到库里,可能会回滚,也就是在 read uncommitted 级别下会出现的问题,但是幻读不太一样,幻读是指两次查询的结果数量不一样,比如我查了第一次是 <code>select * from table1 where id &lt; 10 for update</code>,查出来了一条结果 id 是 5,然后再查一下发现出来了一条 id 是 5,一条 id 是 7,那是不是有点尴尬了,其实呢这个点我觉得脏读跟幻读也比较是从原理层面来命名,如果第一次接触的同学发觉有点不理解也比较正常,因为从逻辑上讲总之都是数据不符合预期,但是基于源码层面其实是不同的情况,幻读是在原先的 read view 无法完全解决的,怎么解决呢,简单的来说就是锁咯,我们知道innodb 是基于 record lock 行锁的,但是貌似没有办法解决这种问题,那么 innodb 就引入了 gap lock 间隙锁,比如上面说的情况下,id 小于 10 的情况下,是都应该锁住的,gap lock 其实是基于索引结构来锁的,因为索引树除了树形结构之外,还有一个next record 的指针,gap lock 也是基于这个来锁的<br>看一下 mysql 的文档</p><blockquote><p>SELECT … FOR UPDATE sets an exclusive next-key lock on every record the search encounters. However, only an index record lock is required for statements that lock rows using a unique index to search for a unique row.</p></blockquote><p>对于一个 for update 查询,在 RR 级别下,会设置一个 next-key lock在每一条被查询到的记录上,next-lock 又是啥呢,其实就是 gap 锁和 record 锁的结合体,比如我在数据库里有 id 是 1,3,5,7,10,对于上面那条查询,查出来的结果就是 1,3,5,7,那么按照文档里描述的,对于这几条记录都会加上next-key lock,也就是(-∞, 1], (1, 3], (3, 5], (5, 7], (7, 10) 这些区间和记录会被锁起来,不让插入,再唠叨一下呢,就是其实如果是只读的事务,光 read view 一致性读就够了,如果是有写操作的呢,就需要锁了。</p></div><footer class="post-footer"><div class="post-eof"></div></footer></article></div><div class="post-block"><article itemscope itemtype="http://schema.org/Article" class="post-content"><link itemprop="mainEntityOfPage" href="https://nicksxs.me/2020/04/26/%E8%81%8A%E8%81%8A-mysql-%E7%9A%84-MVCC/"><span hidden itemprop="author" itemscope itemtype="http://schema.org/Person"><meta itemprop="image" content="/uploads/avatar.jpg"><meta itemprop="name" content="Nicksxs"></span><span hidden itemprop="publisher" itemscope itemtype="http://schema.org/Organization"><meta itemprop="name" content="Nicksxs's Blog"><meta itemprop="description" content="learn from zero,技术博客,Nicksxs,史学森"></span><span hidden itemprop="post" itemscope itemtype="http://schema.org/CreativeWork"><meta itemprop="name" content="undefined | Nicksxs's Blog"><meta itemprop="description" content=""></span><header class="post-header"><h2 class="post-title" itemprop="name headline"><a href="/2020/04/26/%E8%81%8A%E8%81%8A-mysql-%E7%9A%84-MVCC/" class="post-title-link" itemprop="url">聊聊 mysql 的 MVCC</a></h2><div class="post-meta-container"><div class="post-meta"><span class="post-meta-item"><span class="post-meta-item-icon"><i class="far fa-calendar"></i> </span><span class="post-meta-item-text">发表于</span> <time title="创建时间:2020-04-26 22:14:01" itemprop="dateCreated datePublished" datetime="2020-04-26T22:14:01+08:00">2020-04-26</time> </span><span class="post-meta-item"><span class="post-meta-item-icon"><i class="far fa-calendar-check"></i> </span><span class="post-meta-item-text">更新于</span> <time title="修改时间:2020-05-02 19:46:21" itemprop="dateModified" datetime="2020-05-02T19:46:21+08:00">2020-05-02</time> </span><span class="post-meta-item"><span class="post-meta-item-icon"><i class="far fa-folder"></i> </span><span class="post-meta-item-text">分类于</span> <span itemprop="about" itemscope itemtype="http://schema.org/Thing"><a href="/categories/Mysql/" itemprop="url" rel="index"><span itemprop="name">Mysql</span></a> </span><span itemprop="about" itemscope itemtype="http://schema.org/Thing"><a href="/categories/C/" itemprop="url" rel="index"><span itemprop="name">C</span></a> </span><span itemprop="about" itemscope itemtype="http://schema.org/Thing"><a href="/categories/Mysql/%E6%95%B0%E6%8D%AE%E7%BB%93%E6%9E%84/" itemprop="url" rel="index"><span itemprop="name">数据结构</span></a> </span><span itemprop="about" itemscope itemtype="http://schema.org/Thing"><a href="/categories/Mysql/%E6%BA%90%E7%A0%81/" itemprop="url" rel="index"><span itemprop="name">源码</span></a> </span><span itemprop="about" itemscope itemtype="http://schema.org/Thing"><a href="/categories/C/Mysql/" itemprop="url" rel="index"><span itemprop="name">Mysql</span></a> </span></span><span id="/2020/04/26/%E8%81%8A%E8%81%8A-mysql-%E7%9A%84-MVCC/" class="post-meta-item leancloud_visitors" data-flag-title="聊聊 mysql 的 MVCC" title="阅读次数"><span class="post-meta-item-icon"><i class="far fa-eye"></i> </span><span class="post-meta-item-text">阅读次数:</span> <span class="leancloud-visitors-count"></span> </span><span class="post-meta-item"><span class="post-meta-item-icon"><i class="far fa-comment"></i> </span><span class="post-meta-item-text">Disqus:</span> <a title="disqus" href="/2020/04/26/%E8%81%8A%E8%81%8A-mysql-%E7%9A%84-MVCC/#disqus_thread" itemprop="discussionUrl"><span class="post-comments-count disqus-comment-count" data-disqus-identifier="2020/04/26/聊聊-mysql-的-MVCC/" itemprop="commentCount"></span></a></span></div></div></header><div class="post-body" itemprop="articleBody"><p>很久以前,有位面试官问到,你知道 mysql 的事务隔离级别吗,“额 O__O …,不太清楚”,完了之后我就去网上找相关的文章,找到了这篇<a target="_blank" rel="noopener" href="https://www.cnblogs.com/zhoujinyi/p/3437475.html">MySQL 四种事务隔离级的说明</a>, 文章写得特别好,看了这个就懂了各个事务隔离级别都是啥,不过看了这个之后多思考一下的话还是会发现问题,这么神奇的事务隔离级别是怎么实现的呢</p><p>其中 innodb 的事务隔离用到了标题里说到的 mvcc,<a target="_blank" rel="noopener" href="https://en.wikipedia.org/wiki/Multiversion_concurrency_control"><strong>Multiversion concurrency control</strong></a>, 直译过来就是多版本并发控制,先不讲这个究竟是个啥,考虑下如果纯猜测,这个事务隔离级别应该会是怎么样实现呢,愚钝的我想了下,可以在事务开始的时候拷贝一个表,这个可以支持 RR 级别,RC 级别就不支持了,而且要是个非常大的表,想想就不可行</p><p>腆着脸说虽然这个不可行,但是思路是对的,具体实行起来需要做一系列(肥肠多)的改动,首先根据我的理解,其实这个拷贝一个表是变成拷贝一条记录,但是如果有多个事务,那就得拷贝多次,这个问题其实可以借助版本管理系统来解释,在用版本管理系统,git 之类的之前,很原始的可能是开发完一个功能后,就打个压缩包用时间等信息命名,然后如果后面要找回这个就直接用这个压缩包的就行了,后来有了 svn,git 中心式和分布式的版本管理系统,它的一个特点是粒度可以控制到文件和代码行级别,对应的我们的 mysql 事务是不是也可以从一开始预想的表级别细化到行的级别,可能之前很多人都了解过,数据库的一行记录除了我们用户自定义的字段,还有一些额外的字段,去源码<a target="_blank" rel="noopener" href="https://github.com/mysql/mysql-server/blob/8.0/storage/innobase/include/data0type.h#L170">data0type.h</a>里捞一下</p><pre class="line-numbers language-c" data-language="c"><code class="language-c"><span class="token comment">/* Precise data types for system columns and the length of those columns;
NOTE: the values must run from 0 up in the order given! All codes must
be less than 256 */</span>
<span class="token macro property"><span class="token directive-hash">#</span><span class="token directive keyword">define</span> <span class="token macro-name">DATA_ROW_ID</span> <span class="token expression"><span class="token number">0</span> </span><span class="token comment">/* row id: a 48-bit integer */</span></span>
<span class="token macro property"><span class="token directive-hash">#</span><span class="token directive keyword">define</span> <span class="token macro-name">DATA_ROW_ID_LEN</span> <span class="token expression"><span class="token number">6</span> </span><span class="token comment">/* stored length for row id */</span></span>
<span class="token comment">/** Transaction id: 6 bytes */</span>
constexpr <span class="token class-name">size_t</span> DATA_TRX_ID <span class="token operator">=</span> <span class="token number">1</span><span class="token punctuation">;</span>
<span class="token comment">/** Transaction ID type size in bytes. */</span>
constexpr <span class="token class-name">size_t</span> DATA_TRX_ID_LEN <span class="token operator">=</span> <span class="token number">6</span><span class="token punctuation">;</span>
<span class="token comment">/** Rollback data pointer: 7 bytes */</span>
constexpr <span class="token class-name">size_t</span> DATA_ROLL_PTR <span class="token operator">=</span> <span class="token number">2</span><span class="token punctuation">;</span>
<span class="token comment">/** Rollback data pointer type size in bytes. */</span>
constexpr <span class="token class-name">size_t</span> DATA_ROLL_PTR_LEN <span class="token operator">=</span> <span class="token number">7</span><span class="token punctuation">;</span><span aria-hidden="true" class="line-numbers-rows"><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span></span></code></pre><p>一个是 <code>DATA_ROW_ID</code>,这个是在数据没指定主键的时候会生成一个隐藏的,如果用户有指定主键就是主键了</p><p>一个是 <code>DATA_TRX_ID</code>,这个表示这条记录的事务 ID</p><p>还有一个是 <code>DATA_ROLL_PTR</code> 指向回滚段的指针</p><p>指向的回滚段其实就是我们常说的 undo log,这里面的具体结构就是个链表,在 mvcc 里会使用到这个,还有就是这个 <code>DATA_TRX_ID</code>,每条记录都记录了这个事务 ID,表示的是这条记录的当前值是被哪个事务修改的,下面就扯回事务了,我们知道 <code>Read Uncommitted</code>, 其实用不到隔离,直接读取当前值就好了,到了 <code>Read Committed</code> 级别,我们要让事务读取到提交过的值,mysql 使用了一个叫 <code>read view</code> 的玩意,它里面有这些值是我们需要注意的,</p><p><code>m_low_limit_id</code>, 这个是 read view 创建时最大的活跃事务 id</p><p><code>m_up_limit_id</code>, 这个是 read view 创建时最小的活跃事务 id</p><p><code>m_ids</code>, 这个是 read view 创建时所有的活跃事务 id 数组</p><p><code>m_creator_trx_id 这个是当前记录的创建事务 id</code></p><p>判断事务的可见性主要的逻辑是这样,</p><ol><li>当记录的事务 <code>id</code> 小于最小活跃事务 id,说明是可见的,</li><li>如果记录的事务 <code>id</code> 等于当前事务 id,说明是自己的更改,可见</li><li>如果记录的事务 <code>id</code> 大于最大的活跃事务 <code>id</code>, 不可见</li><li>如果记录的事务 <code>id</code> 介于 <code>m_low_limit_id</code><code>m_up_limit_id</code> 之间,则要判断它是否在 <code>m_ids</code> 中,如果在,不可见,如果不在,表示已提交,可见<br>具体的<a target="_blank" rel="noopener" href="https://github.com/mysql/mysql-server/blob/8.0/storage/innobase/include/read0types.h#L160">代码</a>捞一下看看<pre class="line-numbers language-C" data-language="C"><code class="language-C">&#x2F;** Check whether the changes by id are visible.
@param[in] id transaction id to check against the view
@param[in] name table name
@return whether the view sees the modifications of id. *&#x2F;
bool changes_visible(trx_id_t id, const table_name_t &amp;name) const
MY_ATTRIBUTE((warn_unused_result)) &#123;
ut_ad(id &gt; 0);
if (id &lt; m_up_limit_id || id &#x3D;&#x3D; m_creator_trx_id) &#123;
return (true);
&#125;
check_trx_id_sanity(id, name);
if (id &gt;&#x3D; m_low_limit_id) &#123;
return (false);
&#125; else if (m_ids.empty()) &#123;
return (true);
&#125;
const ids_t::value_type *p &#x3D; m_ids.data();
return (!std::binary_search(p, p + m_ids.size(), id));
&#125;<span aria-hidden="true" class="line-numbers-rows"><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span></span></code></pre>剩下来一点是啥呢,就是 <code>Read Committed</code><code>Repeated Read</code> 也不一样,那前面说的 <code>read view</code> 都能支持吗,又是怎么支持呢,假如这个 <code>read view</code> 是在事务一开始就创建,那好像能支持的只是 RR 事务隔离级别,其实呢,这是通过创建 <code>read view</code>的时机,对于 RR 级别,就是在事务的第一个 <code>select</code> 语句是创建,对于 RC 级别,是在每个 <code>select</code> 语句执行前都是创建一次,那样就可以保证能读到所有已提交的数据</li></ol></div><footer class="post-footer"><div class="post-eof"></div></footer></article></div><div class="post-block"><article itemscope itemtype="http://schema.org/Article" class="post-content"><link itemprop="mainEntityOfPage" href="https://nicksxs.me/2020/04/18/redis%E7%B3%BB%E5%88%97%E4%BB%8B%E7%BB%8D%E5%85%AB/"><span hidden itemprop="author" itemscope itemtype="http://schema.org/Person"><meta itemprop="image" content="/uploads/avatar.jpg"><meta itemprop="name" content="Nicksxs"></span><span hidden itemprop="publisher" itemscope itemtype="http://schema.org/Organization"><meta itemprop="name" content="Nicksxs's Blog"><meta itemprop="description" content="learn from zero,技术博客,Nicksxs,史学森"></span><span hidden itemprop="post" itemscope itemtype="http://schema.org/CreativeWork"><meta itemprop="name" content="undefined | Nicksxs's Blog"><meta itemprop="description" content=""></span><header class="post-header"><h2 class="post-title" itemprop="name headline"><a href="/2020/04/18/redis%E7%B3%BB%E5%88%97%E4%BB%8B%E7%BB%8D%E5%85%AB/" class="post-title-link" itemprop="url">redis系列介绍八-淘汰策略</a></h2><div class="post-meta-container"><div class="post-meta"><span class="post-meta-item"><span class="post-meta-item-icon"><i class="far fa-calendar"></i> </span><span class="post-meta-item-text">发表于</span> <time title="创建时间:2020-04-18 23:23:41" itemprop="dateCreated datePublished" datetime="2020-04-18T23:23:41+08:00">2020-04-18</time> </span><span class="post-meta-item"><span class="post-meta-item-icon"><i class="far fa-calendar-check"></i> </span><span class="post-meta-item-text">更新于</span> <time title="修改时间:2022-06-22 23:20:15" itemprop="dateModified" datetime="2022-06-22T23:20:15+08:00">2022-06-22</time> </span><span class="post-meta-item"><span class="post-meta-item-icon"><i class="far fa-folder"></i> </span><span class="post-meta-item-text">分类于</span> <span itemprop="about" itemscope itemtype="http://schema.org/Thing"><a href="/categories/Redis/" itemprop="url" rel="index"><span itemprop="name">Redis</span></a> </span><span itemprop="about" itemscope itemtype="http://schema.org/Thing"><a href="/categories/Redis/%E6%95%B0%E6%8D%AE%E7%BB%93%E6%9E%84/" itemprop="url" rel="index"><span itemprop="name">数据结构</span></a> </span><span itemprop="about" itemscope itemtype="http://schema.org/Thing"><a href="/categories/C/" itemprop="url" rel="index"><span itemprop="name">C</span></a> </span><span itemprop="about" itemscope itemtype="http://schema.org/Thing"><a href="/categories/Redis/%E6%BA%90%E7%A0%81/" itemprop="url" rel="index"><span itemprop="name">源码</span></a> </span><span itemprop="about" itemscope itemtype="http://schema.org/Thing"><a href="/categories/C/Redis/" itemprop="url" rel="index"><span itemprop="name">Redis</span></a> </span></span><span id="/2020/04/18/redis%E7%B3%BB%E5%88%97%E4%BB%8B%E7%BB%8D%E5%85%AB/" class="post-meta-item leancloud_visitors" data-flag-title="redis系列介绍八-淘汰策略" title="阅读次数"><span class="post-meta-item-icon"><i class="far fa-eye"></i> </span><span class="post-meta-item-text">阅读次数:</span> <span class="leancloud-visitors-count"></span> </span><span class="post-meta-item"><span class="post-meta-item-icon"><i class="far fa-comment"></i> </span><span class="post-meta-item-text">Disqus:</span> <a title="disqus" href="/2020/04/18/redis%E7%B3%BB%E5%88%97%E4%BB%8B%E7%BB%8D%E5%85%AB/#disqus_thread" itemprop="discussionUrl"><span class="post-comments-count disqus-comment-count" data-disqus-identifier="2020/04/18/redis系列介绍八/" itemprop="commentCount"></span></a></span></div></div></header><div class="post-body" itemprop="articleBody"><h3 id="LRU"><a href="#LRU" class="headerlink" title="LRU"></a>LRU</h3><p>说完了过期策略再说下淘汰策略,redis 使用的策略是近似的 lru 策略,为什么是近似的呢,先来看下什么是 lru,看下 wiki 的介绍<br><img data-src="https://img.nicksxs.com/uPic/z5cDpo.jpg">,图中一共有四个槽的存储空间,依次访问顺序是 A B C D E D F,<br>当第一次访问 D 时刚好占满了坑,并且值是 4,这个值越小代表越先被淘汰,当 E 进来时,看了下已经存在的四个里 A 是最小的,代表是最早存在并且最早被访问的,那就先淘汰它了,E 占领了 A 的位置,并设置值为 4,然后又访问 D 了,D 已经存在了,不过又被访问到了,得更新值为 5,然后是 F 进来了,这时 B 是最老的且最近未被访问,所以就淘汰它了。以上是一个 lru 的简要说明,但是 redis 没有严格按照这个去执行,理由跟前面过期策略一致,最严格的过期策略应该是每个 key 都有对应的定时器,当超时时马上就能清除,但是问题是这样的cpu 消耗太大,所换来的内存效率不太值得,淘汰策略也是这样,类似于上图,要维护所有 key 的一个有序 lru 值,并且遍历将最小的淘汰,redis 采用的是抽样的形式,最初的实现方式是随机从 dict 抽取 5 个 key,淘汰一个 lru 最小的,这样子勉强能达到淘汰的目的,但是效果不是特别好,后面在 redis 3.0开始,将随机抽取改成了维护一个 pool,pool 的大小默认是 16,每次放入的都是按lru 值有序排列好,每一次放入的必须是 lru小于 pool 中最小的 lru 才允许放入,直到放满,后面再有新的就会将大的踢出。<br>redis 针对这个策略的改进做了一个实验,这里借用下图<br><img data-src="https://img.nicksxs.com/uPic/lEx4Ug.jpg"><br>首先背景是这图中的所有点都对应一个 redis 的 key,灰色部分加入后被顺序访问过一遍,然后又加入了绿色部分,那么按照理论的 lru 算法,应该是图左上中,浅灰色部分全都被淘汰,那么对比来看看图右上,左下和右下,左下表示 2.8 版本就是随机抽样 5 个 key,淘汰其中 lru 最小的一个,发现是灰色和浅灰色的都有被淘汰的,右下的 3.0 版本抽样数量不变的情况下,稍好一些,当 3.0 版本的抽样数量调整成 10 后,已经较为接近理论上的 lru 策略了,通过代码来简要分析下</p><pre class="line-numbers language-C" data-language="C"><code class="language-C">typedef struct redisObject &#123;
unsigned type:4;
unsigned encoding:4;
unsigned lru:LRU_BITS; &#x2F;* LRU time (relative to global lru_clock) or
* LFU data (least significant 8 bits frequency
* and most significant 16 bits access time). *&#x2F;
int refcount;
void *ptr;
&#125; robj;<span aria-hidden="true" class="line-numbers-rows"><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span></span></code></pre><p>对于 lru 策略来说,lru 字段记录的就是<a target="_blank" rel="noopener" href="https://github.com/antirez/redis/blob/unstable/src/server.h#L603"><code>redisObj</code></a> 的LRU time,<br>redis 在访问数据时,都会调用<a target="_blank" rel="noopener" href="https://github.com/antirez/redis/blob/unstable/src/db.c#L55"><code>lookupKey</code></a>方法</p><pre class="line-numbers language-C" data-language="C"><code class="language-C">&#x2F;* Low level key lookup API, not actually called directly from commands
* implementations that should instead rely on lookupKeyRead(),
* lookupKeyWrite() and lookupKeyReadWithFlags(). *&#x2F;
robj *lookupKey(redisDb *db, robj *key, int flags) &#123;
dictEntry *de &#x3D; dictFind(db-&gt;dict,key-&gt;ptr);
if (de) &#123;
robj *val &#x3D; dictGetVal(de);
&#x2F;* Update the access time for the ageing algorithm.
* Don&#39;t do it if we have a saving child, as this will trigger
* a copy on write madness. *&#x2F;
if (!hasActiveChildProcess() &amp;&amp; !(flags &amp; LOOKUP_NOTOUCH))&#123;
if (server.maxmemory_policy &amp; MAXMEMORY_FLAG_LFU) &#123;
&#x2F;&#x2F; 这个是后面一节的内容
updateLFU(val);
&#125; else &#123;
&#x2F;&#x2F; 对于这个分支,访问时就会去更新 lru 值
val-&gt;lru &#x3D; LRU_CLOCK();
&#125;
&#125;
return val;
&#125; else &#123;
return NULL;
&#125;
&#125;
&#x2F;* This function is used to obtain the current LRU clock.
* If the current resolution is lower than the frequency we refresh the
* LRU clock (as it should be in production servers) we return the
* precomputed value, otherwise we need to resort to a system call. *&#x2F;
unsigned int LRU_CLOCK(void) &#123;
unsigned int lruclock;
if (1000&#x2F;server.hz &lt;&#x3D; LRU_CLOCK_RESOLUTION) &#123;
&#x2F;&#x2F; 如果服务器的频率server.hz大于 1 时就是用系统预设的 lruclock
lruclock &#x3D; server.lruclock;
&#125; else &#123;
lruclock &#x3D; getLRUClock();
&#125;
return lruclock;
&#125;
&#x2F;* Return the LRU clock, based on the clock resolution. This is a time
* in a reduced-bits format that can be used to set and check the
* object-&gt;lru field of redisObject structures. *&#x2F;
unsigned int getLRUClock(void) &#123;
return (mstime()&#x2F;LRU_CLOCK_RESOLUTION) &amp; LRU_CLOCK_MAX;
&#125;<span aria-hidden="true" class="line-numbers-rows"><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span></span></code></pre><p>redis 处理命令是在这里<a target="_blank" rel="noopener" href="https://github.com/antirez/redis/blob/unstable/src/server.c#L3355"><code>processCommand</code></a></p><pre class="line-numbers language-C" data-language="C"><code class="language-C">&#x2F;* If this function gets called we already read a whole
* command, arguments are in the client argv&#x2F;argc fields.
* processCommand() execute the command or prepare the
* server for a bulk read from the client.
*
* If C_OK is returned the client is still alive and valid and
* other operations can be performed by the caller. Otherwise
* if C_ERR is returned the client was destroyed (i.e. after QUIT). *&#x2F;
int processCommand(client *c) &#123;
moduleCallCommandFilters(c);
&#x2F;* Handle the maxmemory directive.
*
* Note that we do not want to reclaim memory if we are here re-entering
* the event loop since there is a busy Lua script running in timeout
* condition, to avoid mixing the propagation of scripts with the
* propagation of DELs due to eviction. *&#x2F;
if (server.maxmemory &amp;&amp; !server.lua_timedout) &#123;
int out_of_memory &#x3D; freeMemoryIfNeededAndSafe() &#x3D;&#x3D; C_ERR;
&#x2F;* freeMemoryIfNeeded may flush slave output buffers. This may result
* into a slave, that may be the active client, to be freed. *&#x2F;
if (server.current_client &#x3D;&#x3D; NULL) return C_ERR;
&#x2F;* It was impossible to free enough memory, and the command the client
* is trying to execute is denied during OOM conditions or the client
* is in MULTI&#x2F;EXEC context? Error. *&#x2F;
if (out_of_memory &amp;&amp;
(c-&gt;cmd-&gt;flags &amp; CMD_DENYOOM ||
(c-&gt;flags &amp; CLIENT_MULTI &amp;&amp;
c-&gt;cmd-&gt;proc !&#x3D; execCommand &amp;&amp;
c-&gt;cmd-&gt;proc !&#x3D; discardCommand)))
&#123;
flagTransaction(c);
addReply(c, shared.oomerr);
return C_OK;
&#125;
&#125;
&#125;<span aria-hidden="true" class="line-numbers-rows"><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span></span></code></pre><p>这里只摘了部分,当需要清理内存时就会调用, 然后调用了<a target="_blank" rel="noopener" href="https://github.com/antirez/redis/blob/unstable/src/evict.c#L631"><code>freeMemoryIfNeededAndSafe</code></a></p><pre class="line-numbers language-C" data-language="C"><code class="language-C">&#x2F;* This is a wrapper for freeMemoryIfNeeded() that only really calls the
* function if right now there are the conditions to do so safely:
*
* - There must be no script in timeout condition.
* - Nor we are loading data right now.
*
*&#x2F;
int freeMemoryIfNeededAndSafe(void) &#123;
if (server.lua_timedout || server.loading) return C_OK;
return freeMemoryIfNeeded();
&#125;
&#x2F;* This function is periodically called to see if there is memory to free
* according to the current &quot;maxmemory&quot; settings. In case we are over the
* memory limit, the function will try to free some memory to return back
* under the limit.
*
* The function returns C_OK if we are under the memory limit or if we
* were over the limit, but the attempt to free memory was successful.
* Otehrwise if we are over the memory limit, but not enough memory
* was freed to return back under the limit, the function returns C_ERR. *&#x2F;
int freeMemoryIfNeeded(void) &#123;
int keys_freed &#x3D; 0;
&#x2F;* By default replicas should ignore maxmemory
* and just be masters exact copies. *&#x2F;
if (server.masterhost &amp;&amp; server.repl_slave_ignore_maxmemory) return C_OK;
size_t mem_reported, mem_tofree, mem_freed;
mstime_t latency, eviction_latency;
long long delta;
int slaves &#x3D; listLength(server.slaves);
&#x2F;* When clients are paused the dataset should be static not just from the
* POV of clients not being able to write, but also from the POV of
* expires and evictions of keys not being performed. *&#x2F;
if (clientsArePaused()) return C_OK;
if (getMaxmemoryState(&amp;mem_reported,NULL,&amp;mem_tofree,NULL) &#x3D;&#x3D; C_OK)
return C_OK;
mem_freed &#x3D; 0;
if (server.maxmemory_policy &#x3D;&#x3D; MAXMEMORY_NO_EVICTION)
goto cant_free; &#x2F;* We need to free memory, but policy forbids. *&#x2F;
latencyStartMonitor(latency);
while (mem_freed &lt; mem_tofree) &#123;
int j, k, i;
static unsigned int next_db &#x3D; 0;
sds bestkey &#x3D; NULL;
int bestdbid;
redisDb *db;
dict *dict;
dictEntry *de;
if (server.maxmemory_policy &amp; (MAXMEMORY_FLAG_LRU|MAXMEMORY_FLAG_LFU) ||
server.maxmemory_policy &#x3D;&#x3D; MAXMEMORY_VOLATILE_TTL)
&#123;
struct evictionPoolEntry *pool &#x3D; EvictionPoolLRU;
while(bestkey &#x3D;&#x3D; NULL) &#123;
unsigned long total_keys &#x3D; 0, keys;
&#x2F;* We don&#39;t want to make local-db choices when expiring keys,
* so to start populate the eviction pool sampling keys from
* every DB. *&#x2F;
for (i &#x3D; 0; i &lt; server.dbnum; i++) &#123;
db &#x3D; server.db+i;
dict &#x3D; (server.maxmemory_policy &amp; MAXMEMORY_FLAG_ALLKEYS) ?
db-&gt;dict : db-&gt;expires;
if ((keys &#x3D; dictSize(dict)) !&#x3D; 0) &#123;
evictionPoolPopulate(i, dict, db-&gt;dict, pool);
total_keys +&#x3D; keys;
&#125;
&#125;
if (!total_keys) break; &#x2F;* No keys to evict. *&#x2F;
&#x2F;* Go backward from best to worst element to evict. *&#x2F;
for (k &#x3D; EVPOOL_SIZE-1; k &gt;&#x3D; 0; k--) &#123;
if (pool[k].key &#x3D;&#x3D; NULL) continue;
bestdbid &#x3D; pool[k].dbid;
if (server.maxmemory_policy &amp; MAXMEMORY_FLAG_ALLKEYS) &#123;
de &#x3D; dictFind(server.db[pool[k].dbid].dict,
pool[k].key);
&#125; else &#123;
de &#x3D; dictFind(server.db[pool[k].dbid].expires,
pool[k].key);
&#125;
&#x2F;* Remove the entry from the pool. *&#x2F;
if (pool[k].key !&#x3D; pool[k].cached)
sdsfree(pool[k].key);
pool[k].key &#x3D; NULL;
pool[k].idle &#x3D; 0;
&#x2F;* If the key exists, is our pick. Otherwise it is
* a ghost and we need to try the next element. *&#x2F;
if (de) &#123;
bestkey &#x3D; dictGetKey(de);
break;
&#125; else &#123;
&#x2F;* Ghost... Iterate again. *&#x2F;
&#125;
&#125;
&#125;
&#125;
&#x2F;* volatile-random and allkeys-random policy *&#x2F;
else if (server.maxmemory_policy &#x3D;&#x3D; MAXMEMORY_ALLKEYS_RANDOM ||
server.maxmemory_policy &#x3D;&#x3D; MAXMEMORY_VOLATILE_RANDOM)
&#123;
&#x2F;* When evicting a random key, we try to evict a key for
* each DB, so we use the static &#39;next_db&#39; variable to
* incrementally visit all DBs. *&#x2F;
for (i &#x3D; 0; i &lt; server.dbnum; i++) &#123;
j &#x3D; (++next_db) % server.dbnum;
db &#x3D; server.db+j;
dict &#x3D; (server.maxmemory_policy &#x3D;&#x3D; MAXMEMORY_ALLKEYS_RANDOM) ?
db-&gt;dict : db-&gt;expires;
if (dictSize(dict) !&#x3D; 0) &#123;
de &#x3D; dictGetRandomKey(dict);
bestkey &#x3D; dictGetKey(de);
bestdbid &#x3D; j;
break;
&#125;
&#125;
&#125;
&#x2F;* Finally remove the selected key. *&#x2F;
if (bestkey) &#123;
db &#x3D; server.db+bestdbid;
robj *keyobj &#x3D; createStringObject(bestkey,sdslen(bestkey));
propagateExpire(db,keyobj,server.lazyfree_lazy_eviction);
&#x2F;* We compute the amount of memory freed by db*Delete() alone.
* It is possible that actually the memory needed to propagate
* the DEL in AOF and replication link is greater than the one
* we are freeing removing the key, but we can&#39;t account for
* that otherwise we would never exit the loop.
*
* AOF and Output buffer memory will be freed eventually so
* we only care about memory used by the key space. *&#x2F;
delta &#x3D; (long long) zmalloc_used_memory();
latencyStartMonitor(eviction_latency);
if (server.lazyfree_lazy_eviction)
dbAsyncDelete(db,keyobj);
else
dbSyncDelete(db,keyobj);
latencyEndMonitor(eviction_latency);
latencyAddSampleIfNeeded(&quot;eviction-del&quot;,eviction_latency);
latencyRemoveNestedEvent(latency,eviction_latency);
delta -&#x3D; (long long) zmalloc_used_memory();
mem_freed +&#x3D; delta;
server.stat_evictedkeys++;
notifyKeyspaceEvent(NOTIFY_EVICTED, &quot;evicted&quot;,
keyobj, db-&gt;id);
decrRefCount(keyobj);
keys_freed++;
&#x2F;* When the memory to free starts to be big enough, we may
* start spending so much time here that is impossible to
* deliver data to the slaves fast enough, so we force the
* transmission here inside the loop. *&#x2F;
if (slaves) flushSlavesOutputBuffers();
&#x2F;* Normally our stop condition is the ability to release
* a fixed, pre-computed amount of memory. However when we
* are deleting objects in another thread, it&#39;s better to
* check, from time to time, if we already reached our target
* memory, since the &quot;mem_freed&quot; amount is computed only
* across the dbAsyncDelete() call, while the thread can
* release the memory all the time. *&#x2F;
if (server.lazyfree_lazy_eviction &amp;&amp; !(keys_freed % 16)) &#123;
if (getMaxmemoryState(NULL,NULL,NULL,NULL) &#x3D;&#x3D; C_OK) &#123;
&#x2F;* Let&#39;s satisfy our stop condition. *&#x2F;
mem_freed &#x3D; mem_tofree;
&#125;
&#125;
&#125; else &#123;
latencyEndMonitor(latency);
latencyAddSampleIfNeeded(&quot;eviction-cycle&quot;,latency);
goto cant_free; &#x2F;* nothing to free... *&#x2F;
&#125;
&#125;
latencyEndMonitor(latency);
latencyAddSampleIfNeeded(&quot;eviction-cycle&quot;,latency);
return C_OK;
cant_free:
&#x2F;* We are here if we are not able to reclaim memory. There is only one
* last thing we can try: check if the lazyfree thread has jobs in queue
* and wait... *&#x2F;
while(bioPendingJobsOfType(BIO_LAZY_FREE)) &#123;
if (((mem_reported - zmalloc_used_memory()) + mem_freed) &gt;&#x3D; mem_tofree)
break;
usleep(1000);
&#125;
return C_ERR;
&#125;<span aria-hidden="true" class="line-numbers-rows"><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span></span></code></pre><p>这里就是根据具体策略去淘汰 key,首先是要往 pool 更新 key,更新key 的方法是<a target="_blank" rel="noopener" href="https://github.com/antirez/redis/blob/unstable/src/evict.c#L162"><code>evictionPoolPopulate</code></a></p><pre class="line-numbers language-C" data-language="C"><code class="language-C">void evictionPoolPopulate(int dbid, dict *sampledict, dict *keydict, struct evictionPoolEntry *pool) &#123;
int j, k, count;
dictEntry *samples[server.maxmemory_samples];
count &#x3D; dictGetSomeKeys(sampledict,samples,server.maxmemory_samples);
for (j &#x3D; 0; j &lt; count; j++) &#123;
unsigned long long idle;
sds key;
robj *o;
dictEntry *de;
de &#x3D; samples[j];
key &#x3D; dictGetKey(de);
&#x2F;* If the dictionary we are sampling from is not the main
* dictionary (but the expires one) we need to lookup the key
* again in the key dictionary to obtain the value object. *&#x2F;
if (server.maxmemory_policy !&#x3D; MAXMEMORY_VOLATILE_TTL) &#123;
if (sampledict !&#x3D; keydict) de &#x3D; dictFind(keydict, key);
o &#x3D; dictGetVal(de);
&#125;
&#x2F;* Calculate the idle time according to the policy. This is called
* idle just because the code initially handled LRU, but is in fact
* just a score where an higher score means better candidate. *&#x2F;
if (server.maxmemory_policy &amp; MAXMEMORY_FLAG_LRU) &#123;
idle &#x3D; estimateObjectIdleTime(o);
&#125; else if (server.maxmemory_policy &amp; MAXMEMORY_FLAG_LFU) &#123;
&#x2F;* When we use an LRU policy, we sort the keys by idle time
* so that we expire keys starting from greater idle time.
* However when the policy is an LFU one, we have a frequency
* estimation, and we want to evict keys with lower frequency
* first. So inside the pool we put objects using the inverted
* frequency subtracting the actual frequency to the maximum
* frequency of 255. *&#x2F;
idle &#x3D; 255-LFUDecrAndReturn(o);
&#125; else if (server.maxmemory_policy &#x3D;&#x3D; MAXMEMORY_VOLATILE_TTL) &#123;
&#x2F;* In this case the sooner the expire the better. *&#x2F;
idle &#x3D; ULLONG_MAX - (long)dictGetVal(de);
&#125; else &#123;
serverPanic(&quot;Unknown eviction policy in evictionPoolPopulate()&quot;);
&#125;
&#x2F;* Insert the element inside the pool.
* First, find the first empty bucket or the first populated
* bucket that has an idle time smaller than our idle time. *&#x2F;
k &#x3D; 0;
while (k &lt; EVPOOL_SIZE &amp;&amp;
pool[k].key &amp;&amp;
pool[k].idle &lt; idle) k++;
if (k &#x3D;&#x3D; 0 &amp;&amp; pool[EVPOOL_SIZE-1].key !&#x3D; NULL) &#123;
&#x2F;* Can&#39;t insert if the element is &lt; the worst element we have
* and there are no empty buckets. *&#x2F;
continue;
&#125; else if (k &lt; EVPOOL_SIZE &amp;&amp; pool[k].key &#x3D;&#x3D; NULL) &#123;
&#x2F;* Inserting into empty position. No setup needed before insert. *&#x2F;
&#125; else &#123;
&#x2F;* Inserting in the middle. Now k points to the first element
* greater than the element to insert. *&#x2F;
if (pool[EVPOOL_SIZE-1].key &#x3D;&#x3D; NULL) &#123;
&#x2F;* Free space on the right? Insert at k shifting
* all the elements from k to end to the right. *&#x2F;
&#x2F;* Save SDS before overwriting. *&#x2F;
sds cached &#x3D; pool[EVPOOL_SIZE-1].cached;
memmove(pool+k+1,pool+k,
sizeof(pool[0])*(EVPOOL_SIZE-k-1));
pool[k].cached &#x3D; cached;
&#125; else &#123;
&#x2F;* No free space on right? Insert at k-1 *&#x2F;
k--;
&#x2F;* Shift all elements on the left of k (included) to the
* left, so we discard the element with smaller idle time. *&#x2F;
sds cached &#x3D; pool[0].cached; &#x2F;* Save SDS before overwriting. *&#x2F;
if (pool[0].key !&#x3D; pool[0].cached) sdsfree(pool[0].key);
memmove(pool,pool+1,sizeof(pool[0])*k);
pool[k].cached &#x3D; cached;
&#125;
&#125;
&#x2F;* Try to reuse the cached SDS string allocated in the pool entry,
* because allocating and deallocating this object is costly
* (according to the profiler, not my fantasy. Remember:
* premature optimizbla bla bla bla. *&#x2F;
int klen &#x3D; sdslen(key);
if (klen &gt; EVPOOL_CACHED_SDS_SIZE) &#123;
pool[k].key &#x3D; sdsdup(key);
&#125; else &#123;
memcpy(pool[k].cached,key,klen+1);
sdssetlen(pool[k].cached,klen);
pool[k].key &#x3D; pool[k].cached;
&#125;
pool[k].idle &#x3D; idle;
pool[k].dbid &#x3D; dbid;
&#125;
&#125;<span aria-hidden="true" class="line-numbers-rows"><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span></span></code></pre><p><code>Redis</code>随机选择<code>maxmemory_samples</code>数量的key,然后计算这些<code>key</code>的空闲时间<code>idle time</code>,当满足条件时(比pool中的某些键的空闲时间还大)就可以进<code>pool</code><code>pool</code>更新之后,就淘汰<code>pool</code>中空闲时间最大的键。</p><p><a target="_blank" rel="noopener" href="https://github.com/antirez/redis/blob/unstable/src/evict.c#L90"><code>estimateObjectIdleTime</code></a>用来计算Redis对象的空闲时间:</p><pre class="line-numbers language-C" data-language="C"><code class="language-C">&#x2F;* Given an object returns the min number of milliseconds the object was never
* requested, using an approximated LRU algorithm. *&#x2F;
unsigned long long estimateObjectIdleTime(robj *o) &#123;
unsigned long long lruclock &#x3D; LRU_CLOCK();
if (lruclock &gt;&#x3D; o-&gt;lru) &#123;
return (lruclock - o-&gt;lru) * LRU_CLOCK_RESOLUTION;
&#125; else &#123;
return (lruclock + (LRU_CLOCK_MAX - o-&gt;lru)) *
LRU_CLOCK_RESOLUTION;
&#125;
&#125;<span aria-hidden="true" class="line-numbers-rows"><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span></span></code></pre><p>空闲时间第一种是 lurclock 大于对象的 lru,那么就是减一下乘以精度,因为 lruclock 有可能是已经预生成的,所以会可能走下面这个</p><h3 id="LFU"><a href="#LFU" class="headerlink" title="LFU"></a>LFU</h3><p>上面介绍了LRU 的算法,但是考虑一种场景</p><pre class="line-numbers language-none"><code class="language-none">~~~~~A~~~~~A~~~~~A~~~~A~~~~~A~~~~~A~~|
~~B~~B~~B~~B~~B~~B~~B~~B~~B~~B~~B~~B~|
~~~~~~~~~~C~~~~~~~~~C~~~~~~~~~C~~~~~~|
~~~~~D~~~~~~~~~~D~~~~~~~~~D~~~~~~~~~D|<span aria-hidden="true" class="line-numbers-rows"><span></span><span></span><span></span><span></span></span></code></pre><p>可以发现,当采用 lru 的淘汰策略的时候,D 是最新的,会被认为是最值得保留的,但是事实上还不如 A 跟 B,然后 antirez 大神就想到了LFU (Least Frequently Used) 这个算法, 显然对于上面的四个 key 的访问频率,保留优先级应该是 B &gt; A &gt; C &#x3D; D<br>那要怎么来实现这个 LFU 算法呢,其实像LRU,理想的情况就是维护个链表,把最新访问的放到头上去,但是这个会影响访问速度,注意到前面代码的应该可以看到,redisObject 的 lru 字段其实是两用的,当策略是 LFU 时,这个字段就另作他用了,它的 24 位长度被分成两部分</p><pre class="line-numbers language-none"><code class="language-none"> 16 bits 8 bits
+----------------+--------+
+ Last decr time | LOG_C |
+----------------+--------+<span aria-hidden="true" class="line-numbers-rows"><span></span><span></span><span></span><span></span></span></code></pre><p>前16位字段是最后一次递减时间,因此Redis知道 上一次计数器递减,后8位是 计数器 counter。<br>LFU 的主体策略就是当这个 key 被访问的次数越多频率越高他就越容易被保留下来,并且是最近被访问的频率越高。这其实有两个事情要做,一个是在访问的时候增加计数值,在一定长时间不访问时进行衰减,所以这里用了两个值,前 16 位记录上一次衰减的时间,后 8 位记录具体的计数值。<br>Redis4.0之后为maxmemory_policy淘汰策略添加了两个LFU模式:</p><p><code>volatile-lfu</code>:对有过期时间的key采用LFU淘汰策略<br><code>allkeys-lfu</code>:对全部key采用LFU淘汰策略<br>还有2个配置可以调整LFU算法:</p><pre class="line-numbers language-none"><code class="language-none">lfu-log-factor 10
lfu-decay-time 1
&#96;&#96;&#96;
&#96;lfu-log-factor&#96; 可以调整计数器counter的增长速度,lfu-log-factor越大,counter增长的越慢。
&#96;lfu-decay-time&#96;是一个以分钟为单位的数值,可以调整counter的减少速度
这里有个问题是 8 位大小够计么,访问一次加 1 的话的确不够,不过大神就是大神,才不会这么简单的加一。往下看代码
&#96;&#96;&#96;C
&#x2F;* Low level key lookup API, not actually called directly from commands
* implementations that should instead rely on lookupKeyRead(),
* lookupKeyWrite() and lookupKeyReadWithFlags(). *&#x2F;
robj *lookupKey(redisDb *db, robj *key, int flags) &#123;
dictEntry *de &#x3D; dictFind(db-&gt;dict,key-&gt;ptr);
if (de) &#123;
robj *val &#x3D; dictGetVal(de);
&#x2F;* Update the access time for the ageing algorithm.
* Don&#39;t do it if we have a saving child, as this will trigger
* a copy on write madness. *&#x2F;
if (!hasActiveChildProcess() &amp;&amp; !(flags &amp; LOOKUP_NOTOUCH))&#123;
if (server.maxmemory_policy &amp; MAXMEMORY_FLAG_LFU) &#123;
&#x2F;&#x2F; 当淘汰策略是 LFU 时,就会调用这个updateLFU
updateLFU(val);
&#125; else &#123;
val-&gt;lru &#x3D; LRU_CLOCK();
&#125;
&#125;
return val;
&#125; else &#123;
return NULL;
&#125;
&#125;<span aria-hidden="true" class="line-numbers-rows"><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span></span></code></pre><p><a target="_blank" rel="noopener" href="https://github.com/antirez/redis/blob/unstable/src/db.c#L46"><code>updateLFU</code></a> 这个其实个入口,调用了两个重要的方法</p><pre class="line-numbers language-C" data-language="C"><code class="language-C">&#x2F;* Update LFU when an object is accessed.
* Firstly, decrement the counter if the decrement time is reached.
* Then logarithmically increment the counter, and update the access time. *&#x2F;
void updateLFU(robj *val) &#123;
unsigned long counter &#x3D; LFUDecrAndReturn(val);
counter &#x3D; LFULogIncr(counter);
val-&gt;lru &#x3D; (LFUGetTimeInMinutes()&lt;&lt;8) | counter;
&#125;<span aria-hidden="true" class="line-numbers-rows"><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span></span></code></pre><p>首先来看看<a target="_blank" rel="noopener" href="https://github.com/antirez/redis/blob/unstable/src/evict.c#L335"><code>LFUDecrAndReturn</code></a>,这个方法的作用是根据上一次衰减时间和系统配置的 <code>lfu-decay-time</code> 参数来确定需要将 counter 减去多少</p><pre class="line-numbers language-C" data-language="C"><code class="language-C">&#x2F;* If the object decrement time is reached decrement the LFU counter but
* do not update LFU fields of the object, we update the access time
* and counter in an explicit way when the object is really accessed.
* And we will times halve the counter according to the times of
* elapsed time than server.lfu_decay_time.
* Return the object frequency counter.
*
* This function is used in order to scan the dataset for the best object
* to fit: as we check for the candidate, we incrementally decrement the
* counter of the scanned objects if needed. *&#x2F;
unsigned long LFUDecrAndReturn(robj *o) &#123;
&#x2F;&#x2F; 右移 8 位,拿到上次衰减时间
unsigned long ldt &#x3D; o-&gt;lru &gt;&gt; 8;
&#x2F;&#x2F; 对 255 做与操作,拿到 counter 值
unsigned long counter &#x3D; o-&gt;lru &amp; 255;
&#x2F;&#x2F; 根据lfu_decay_time来算出过了多少个衰减周期
unsigned long num_periods &#x3D; server.lfu_decay_time ? LFUTimeElapsed(ldt) &#x2F; server.lfu_decay_time : 0;
if (num_periods)
counter &#x3D; (num_periods &gt; counter) ? 0 : counter - num_periods;
return counter;
&#125;<span aria-hidden="true" class="line-numbers-rows"><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span></span></code></pre><p>然后是加,调用了<a target="_blank" rel="noopener" href="https://github.com/antirez/redis/blob/unstable/src/evict.c#L315"><code>LFULogIncr</code></a></p><pre class="line-numbers language-C" data-language="C"><code class="language-C">&#x2F;* Logarithmically increment a counter. The greater is the current counter value
* the less likely is that it gets really implemented. Saturate it at 255. *&#x2F;
uint8_t LFULogIncr(uint8_t counter) &#123;
&#x2F;&#x2F; 最大值就是 255,到顶了就不加了
if (counter &#x3D;&#x3D; 255) return 255;
&#x2F;&#x2F; 生成个随机小数
double r &#x3D; (double)rand()&#x2F;RAND_MAX;
&#x2F;&#x2F; 减去个基础值,LFU_INIT_VAL &#x3D; 5,防止刚进来就被逐出
double baseval &#x3D; counter - LFU_INIT_VAL;
&#x2F;&#x2F; 如果是小于 0,
if (baseval &lt; 0) baseval &#x3D; 0;
&#x2F;&#x2F; 如果 baseval 是 0,那么 p 就是 1了,后面 counter 直接加一,如果不是的话,得看系统参数lfu_log_factor,这个越大,除出来的 p 越小,那么 counter++的可能性也越小,这样子就把前面的疑问给解决了,不是直接+1 的
double p &#x3D; 1.0&#x2F;(baseval*server.lfu_log_factor+1);
if (r &lt; p) counter++;
return counter;
&#125;<span aria-hidden="true" class="line-numbers-rows"><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span></span></code></pre><p>大概的变化速度可以参考</p><pre class="line-numbers language-none"><code class="language-none">+--------+------------+------------+------------+------------+------------+
| factor | 100 hits | 1000 hits | 100K hits | 1M hits | 10M hits |
+--------+------------+------------+------------+------------+------------+
| 0 | 104 | 255 | 255 | 255 | 255 |
+--------+------------+------------+------------+------------+------------+
| 1 | 18 | 49 | 255 | 255 | 255 |
+--------+------------+------------+------------+------------+------------+
| 10 | 10 | 18 | 142 | 255 | 255 |
+--------+------------+------------+------------+------------+------------+
| 100 | 8 | 11 | 49 | 143 | 255 |
+--------+------------+------------+------------+------------+------------+<span aria-hidden="true" class="line-numbers-rows"><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span></span></code></pre><p>简而言之就是 lfu_log_factor 越大变化的越慢</p><h3 id="总结"><a href="#总结" class="headerlink" title="总结"></a>总结</h3><p>总结一下,redis 实现了近似的 lru 淘汰策略,通过增加了淘汰 key 的池子(pool),并且增大每次抽样的 key 的数量来将淘汰效果更进一步地接近于 lru,这是 lru 策略,但是对于前面举的一个例子,其实 lru 并不能保证 key 的淘汰就如我们预期,所以在后期又引入了 lfu 的策略,lfu的策略比较巧妙,复用了 redis 对象的 lru 字段,并且使用了factor 参数来控制计数器递增的速度,防止 8 位的计数器太早溢出。</p></div><footer class="post-footer"><div class="post-eof"></div></footer></article></div><div class="post-block"><article itemscope itemtype="http://schema.org/Article" class="post-content"><link itemprop="mainEntityOfPage" href="https://nicksxs.me/2020/04/12/redis%E7%B3%BB%E5%88%97%E4%BB%8B%E7%BB%8D%E4%B8%83/"><span hidden itemprop="author" itemscope itemtype="http://schema.org/Person"><meta itemprop="image" content="/uploads/avatar.jpg"><meta itemprop="name" content="Nicksxs"></span><span hidden itemprop="publisher" itemscope itemtype="http://schema.org/Organization"><meta itemprop="name" content="Nicksxs's Blog"><meta itemprop="description" content="learn from zero,技术博客,Nicksxs,史学森"></span><span hidden itemprop="post" itemscope itemtype="http://schema.org/CreativeWork"><meta itemprop="name" content="undefined | Nicksxs's Blog"><meta itemprop="description" content=""></span><header class="post-header"><h2 class="post-title" itemprop="name headline"><a href="/2020/04/12/redis%E7%B3%BB%E5%88%97%E4%BB%8B%E7%BB%8D%E4%B8%83/" class="post-title-link" itemprop="url">redis系列介绍七-过期策略</a></h2><div class="post-meta-container"><div class="post-meta"><span class="post-meta-item"><span class="post-meta-item-icon"><i class="far fa-calendar"></i> </span><span class="post-meta-item-text">发表于</span> <time title="创建时间:2020-04-12 21:22:00 / 修改时间:22:57:42" itemprop="dateCreated datePublished" datetime="2020-04-12T21:22:00+08:00">2020-04-12</time> </span><span class="post-meta-item"><span class="post-meta-item-icon"><i class="far fa-folder"></i> </span><span class="post-meta-item-text">分类于</span> <span itemprop="about" itemscope itemtype="http://schema.org/Thing"><a href="/categories/Redis/" itemprop="url" rel="index"><span itemprop="name">Redis</span></a> </span><span itemprop="about" itemscope itemtype="http://schema.org/Thing"><a href="/categories/Redis/%E6%95%B0%E6%8D%AE%E7%BB%93%E6%9E%84/" itemprop="url" rel="index"><span itemprop="name">数据结构</span></a> </span><span itemprop="about" itemscope itemtype="http://schema.org/Thing"><a href="/categories/C/" itemprop="url" rel="index"><span itemprop="name">C</span></a> </span><span itemprop="about" itemscope itemtype="http://schema.org/Thing"><a href="/categories/Redis/%E6%BA%90%E7%A0%81/" itemprop="url" rel="index"><span itemprop="name">源码</span></a> </span><span itemprop="about" itemscope itemtype="http://schema.org/Thing"><a href="/categories/C/Redis/" itemprop="url" rel="index"><span itemprop="name">Redis</span></a> </span></span><span id="/2020/04/12/redis%E7%B3%BB%E5%88%97%E4%BB%8B%E7%BB%8D%E4%B8%83/" class="post-meta-item leancloud_visitors" data-flag-title="redis系列介绍七-过期策略" title="阅读次数"><span class="post-meta-item-icon"><i class="far fa-eye"></i> </span><span class="post-meta-item-text">阅读次数:</span> <span class="leancloud-visitors-count"></span> </span><span class="post-meta-item"><span class="post-meta-item-icon"><i class="far fa-comment"></i> </span><span class="post-meta-item-text">Disqus:</span> <a title="disqus" href="/2020/04/12/redis%E7%B3%BB%E5%88%97%E4%BB%8B%E7%BB%8D%E4%B8%83/#disqus_thread" itemprop="discussionUrl"><span class="post-comments-count disqus-comment-count" data-disqus-identifier="2020/04/12/redis系列介绍七/" itemprop="commentCount"></span></a></span></div></div></header><div class="post-body" itemprop="articleBody"><p>这一篇不再是数据结构介绍了,大致的数据结构基本都介绍了,这一篇主要是查漏补缺,或者说讲一些重要且基本的概念,也可能是经常被忽略的,很多讲 redis 的系列文章可能都会忽略,学习 redis 的时候也会,因为觉得源码学习就是讲主要的数据结构和“算法”学习了就好了。<br>redis 的主要应用就是拿来作为高性能的缓存,那么缓存一般有些啥需要注意的,首先是访问速度,如果取得跟数据库一样快,那就没什么存在的意义,第二个是缓存的字面意思,我只是为了让数据读取快一些,通常大部分的场景这个是需要更新过期的,这里就把我要讲的第一点引出来了(真累,</p><h2 id="redis过期策略"><a href="#redis过期策略" class="headerlink" title="redis过期策略"></a>redis过期策略</h2><p>redis 是如何过期缓存的,可以猜测下,最无脑的就是每个设置了过期时间的 key 都设个定时器,过期了就删除,这种显然消耗太大,清理地最及时,还有的就是 redis 正在采用的懒汉清理策略和定期清理<br>懒汉策略就是在使用的时候去检查缓存是否过期,比如 get 操作时,先判断下这个 key 是否已经过期了,如果过期了就删掉,并且返回空,如果没过期则正常返回<br>主要代码是</p><pre class="line-numbers language-C" data-language="C"><code class="language-C">&#x2F;* This function is called when we are going to perform some operation
* in a given key, but such key may be already logically expired even if
* it still exists in the database. The main way this function is called
* is via lookupKey*() family of functions.
*
* The behavior of the function depends on the replication role of the
* instance, because slave instances do not expire keys, they wait
* for DELs from the master for consistency matters. However even
* slaves will try to have a coherent return value for the function,
* so that read commands executed in the slave side will be able to
* behave like if the key is expired even if still present (because the
* master has yet to propagate the DEL).
*
* In masters as a side effect of finding a key which is expired, such
* key will be evicted from the database. Also this may trigger the
* propagation of a DEL&#x2F;UNLINK command in AOF &#x2F; replication stream.
*
* The return value of the function is 0 if the key is still valid,
* otherwise the function returns 1 if the key is expired. *&#x2F;
int expireIfNeeded(redisDb *db, robj *key) &#123;
if (!keyIsExpired(db,key)) return 0;
&#x2F;* If we are running in the context of a slave, instead of
* evicting the expired key from the database, we return ASAP:
* the slave key expiration is controlled by the master that will
* send us synthesized DEL operations for expired keys.
*
* Still we try to return the right information to the caller,
* that is, 0 if we think the key should be still valid, 1 if
* we think the key is expired at this time. *&#x2F;
if (server.masterhost !&#x3D; NULL) return 1;
&#x2F;* Delete the key *&#x2F;
server.stat_expiredkeys++;
propagateExpire(db,key,server.lazyfree_lazy_expire);
notifyKeyspaceEvent(NOTIFY_EXPIRED,
&quot;expired&quot;,key,db-&gt;id);
return server.lazyfree_lazy_expire ? dbAsyncDelete(db,key) :
dbSyncDelete(db,key);
&#125;
&#x2F;* Check if the key is expired. *&#x2F;
int keyIsExpired(redisDb *db, robj *key) &#123;
mstime_t when &#x3D; getExpire(db,key);
mstime_t now;
if (when &lt; 0) return 0; &#x2F;* No expire for this key *&#x2F;
&#x2F;* Don&#39;t expire anything while loading. It will be done later. *&#x2F;
if (server.loading) return 0;
&#x2F;* If we are in the context of a Lua script, we pretend that time is
* blocked to when the Lua script started. This way a key can expire
* only the first time it is accessed and not in the middle of the
* script execution, making propagation to slaves &#x2F; AOF consistent.
* See issue #1525 on Github for more information. *&#x2F;
if (server.lua_caller) &#123;
now &#x3D; server.lua_time_start;
&#125;
&#x2F;* If we are in the middle of a command execution, we still want to use
* a reference time that does not change: in that case we just use the
* cached time, that we update before each call in the call() function.
* This way we avoid that commands such as RPOPLPUSH or similar, that
* may re-open the same key multiple times, can invalidate an already
* open object in a next call, if the next call will see the key expired,
* while the first did not. *&#x2F;
else if (server.fixed_time_expire &gt; 0) &#123;
now &#x3D; server.mstime;
&#125;
&#x2F;* For the other cases, we want to use the most fresh time we have. *&#x2F;
else &#123;
now &#x3D; mstime();
&#125;
&#x2F;* The key expired if the current (virtual or real) time is greater
* than the expire time of the key. *&#x2F;
return now &gt; when;
&#125;
&#x2F;* Return the expire time of the specified key, or -1 if no expire
* is associated with this key (i.e. the key is non volatile) *&#x2F;
long long getExpire(redisDb *db, robj *key) &#123;
dictEntry *de;
&#x2F;* No expire? return ASAP *&#x2F;
if (dictSize(db-&gt;expires) &#x3D;&#x3D; 0 ||
(de &#x3D; dictFind(db-&gt;expires,key-&gt;ptr)) &#x3D;&#x3D; NULL) return -1;
&#x2F;* The entry was found in the expire dict, this means it should also
* be present in the main dict (safety check). *&#x2F;
serverAssertWithInfo(NULL,key,dictFind(db-&gt;dict,key-&gt;ptr) !&#x3D; NULL);
return dictGetSignedIntegerVal(de);
&#125;<span aria-hidden="true" class="line-numbers-rows"><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span></span></code></pre><p>这里有几点要注意的,第一是当惰性删除时会根据lazyfree_lazy_expire这个参数去判断是执行同步删除还是异步删除,另外一点是对于 slave,是不需要执行的,因为会在 master 过期时向 slave 发送 del 指令。<br>光采用这个策略会有什么问题呢,假如一些key 一直未被访问,那这些 key 就不会过期了,导致一直被占用着内存,所以 redis 采取了懒汉式过期加定期过期策略,定期策略是怎么执行的呢</p><pre class="line-numbers language-C" data-language="C"><code class="language-C">&#x2F;* This function handles &#39;background&#39; operations we are required to do
* incrementally in Redis databases, such as active key expiring, resizing,
* rehashing. *&#x2F;
void databasesCron(void) &#123;
&#x2F;* Expire keys by random sampling. Not required for slaves
* as master will synthesize DELs for us. *&#x2F;
if (server.active_expire_enabled) &#123;
if (server.masterhost &#x3D;&#x3D; NULL) &#123;
activeExpireCycle(ACTIVE_EXPIRE_CYCLE_SLOW);
&#125; else &#123;
expireSlaveKeys();
&#125;
&#125;
&#x2F;* Defrag keys gradually. *&#x2F;
activeDefragCycle();
&#x2F;* Perform hash tables rehashing if needed, but only if there are no
* other processes saving the DB on disk. Otherwise rehashing is bad
* as will cause a lot of copy-on-write of memory pages. *&#x2F;
if (!hasActiveChildProcess()) &#123;
&#x2F;* We use global counters so if we stop the computation at a given
* DB we&#39;ll be able to start from the successive in the next
* cron loop iteration. *&#x2F;
static unsigned int resize_db &#x3D; 0;
static unsigned int rehash_db &#x3D; 0;
int dbs_per_call &#x3D; CRON_DBS_PER_CALL;
int j;
&#x2F;* Don&#39;t test more DBs than we have. *&#x2F;
if (dbs_per_call &gt; server.dbnum) dbs_per_call &#x3D; server.dbnum;
&#x2F;* Resize *&#x2F;
for (j &#x3D; 0; j &lt; dbs_per_call; j++) &#123;
tryResizeHashTables(resize_db % server.dbnum);
resize_db++;
&#125;
&#x2F;* Rehash *&#x2F;
if (server.activerehashing) &#123;
for (j &#x3D; 0; j &lt; dbs_per_call; j++) &#123;
int work_done &#x3D; incrementallyRehash(rehash_db);
if (work_done) &#123;
&#x2F;* If the function did some work, stop here, we&#39;ll do
* more at the next cron loop. *&#x2F;
break;
&#125; else &#123;
&#x2F;* If this db didn&#39;t need rehash, we&#39;ll try the next one. *&#x2F;
rehash_db++;
rehash_db %&#x3D; server.dbnum;
&#125;
&#125;
&#125;
&#125;
&#125;
&#x2F;* Try to expire a few timed out keys. The algorithm used is adaptive and
* will use few CPU cycles if there are few expiring keys, otherwise
* it will get more aggressive to avoid that too much memory is used by
* keys that can be removed from the keyspace.
*
* Every expire cycle tests multiple databases: the next call will start
* again from the next db, with the exception of exists for time limit: in that
* case we restart again from the last database we were processing. Anyway
* no more than CRON_DBS_PER_CALL databases are tested at every iteration.
*
* The function can perform more or less work, depending on the &quot;type&quot;
* argument. It can execute a &quot;fast cycle&quot; or a &quot;slow cycle&quot;. The slow
* cycle is the main way we collect expired cycles: this happens with
* the &quot;server.hz&quot; frequency (usually 10 hertz).
*
* However the slow cycle can exit for timeout, since it used too much time.
* For this reason the function is also invoked to perform a fast cycle
* at every event loop cycle, in the beforeSleep() function. The fast cycle
* will try to perform less work, but will do it much more often.
*
* The following are the details of the two expire cycles and their stop
* conditions:
*
* If type is ACTIVE_EXPIRE_CYCLE_FAST the function will try to run a
* &quot;fast&quot; expire cycle that takes no longer than EXPIRE_FAST_CYCLE_DURATION
* microseconds, and is not repeated again before the same amount of time.
* The cycle will also refuse to run at all if the latest slow cycle did not
* terminate because of a time limit condition.
*
* If type is ACTIVE_EXPIRE_CYCLE_SLOW, that normal expire cycle is
* executed, where the time limit is a percentage of the REDIS_HZ period
* as specified by the ACTIVE_EXPIRE_CYCLE_SLOW_TIME_PERC define. In the
* fast cycle, the check of every database is interrupted once the number
* of already expired keys in the database is estimated to be lower than
* a given percentage, in order to avoid doing too much work to gain too
* little memory.
*
* The configured expire &quot;effort&quot; will modify the baseline parameters in
* order to do more work in both the fast and slow expire cycles.
*&#x2F;
#define ACTIVE_EXPIRE_CYCLE_KEYS_PER_LOOP 20 &#x2F;* Keys for each DB loop. *&#x2F;
#define ACTIVE_EXPIRE_CYCLE_FAST_DURATION 1000 &#x2F;* Microseconds. *&#x2F;
#define ACTIVE_EXPIRE_CYCLE_SLOW_TIME_PERC 25 &#x2F;* Max % of CPU to use. *&#x2F;
#define ACTIVE_EXPIRE_CYCLE_ACCEPTABLE_STALE 10 &#x2F;* % of stale keys after which
we do extra efforts. *&#x2F;
void activeExpireCycle(int type) &#123;
&#x2F;* Adjust the running parameters according to the configured expire
* effort. The default effort is 1, and the maximum configurable effort
* is 10. *&#x2F;
unsigned long
effort &#x3D; server.active_expire_effort-1, &#x2F;* Rescale from 0 to 9. *&#x2F;
config_keys_per_loop &#x3D; ACTIVE_EXPIRE_CYCLE_KEYS_PER_LOOP +
ACTIVE_EXPIRE_CYCLE_KEYS_PER_LOOP&#x2F;4*effort,
config_cycle_fast_duration &#x3D; ACTIVE_EXPIRE_CYCLE_FAST_DURATION +
ACTIVE_EXPIRE_CYCLE_FAST_DURATION&#x2F;4*effort,
config_cycle_slow_time_perc &#x3D; ACTIVE_EXPIRE_CYCLE_SLOW_TIME_PERC +
2*effort,
config_cycle_acceptable_stale &#x3D; ACTIVE_EXPIRE_CYCLE_ACCEPTABLE_STALE-
effort;
&#x2F;* This function has some global state in order to continue the work
* incrementally across calls. *&#x2F;
static unsigned int current_db &#x3D; 0; &#x2F;* Last DB tested. *&#x2F;
static int timelimit_exit &#x3D; 0; &#x2F;* Time limit hit in previous call? *&#x2F;
static long long last_fast_cycle &#x3D; 0; &#x2F;* When last fast cycle ran. *&#x2F;
int j, iteration &#x3D; 0;
int dbs_per_call &#x3D; CRON_DBS_PER_CALL;
long long start &#x3D; ustime(), timelimit, elapsed;
&#x2F;* When clients are paused the dataset should be static not just from the
* POV of clients not being able to write, but also from the POV of
* expires and evictions of keys not being performed. *&#x2F;
if (clientsArePaused()) return;
if (type &#x3D;&#x3D; ACTIVE_EXPIRE_CYCLE_FAST) &#123;
&#x2F;* Don&#39;t start a fast cycle if the previous cycle did not exit
* for time limit, unless the percentage of estimated stale keys is
* too high. Also never repeat a fast cycle for the same period
* as the fast cycle total duration itself. *&#x2F;
if (!timelimit_exit &amp;&amp;
server.stat_expired_stale_perc &lt; config_cycle_acceptable_stale)
return;
if (start &lt; last_fast_cycle + (long long)config_cycle_fast_duration*2)
return;
last_fast_cycle &#x3D; start;
&#125;
&#x2F;* We usually should test CRON_DBS_PER_CALL per iteration, with
* two exceptions:
*
* 1) Don&#39;t test more DBs than we have.
* 2) If last time we hit the time limit, we want to scan all DBs
* in this iteration, as there is work to do in some DB and we don&#39;t want
* expired keys to use memory for too much time. *&#x2F;
if (dbs_per_call &gt; server.dbnum || timelimit_exit)
dbs_per_call &#x3D; server.dbnum;
&#x2F;* We can use at max &#39;config_cycle_slow_time_perc&#39; percentage of CPU
* time per iteration. Since this function gets called with a frequency of
* server.hz times per second, the following is the max amount of
* microseconds we can spend in this function. *&#x2F;
timelimit &#x3D; config_cycle_slow_time_perc*1000000&#x2F;server.hz&#x2F;100;
timelimit_exit &#x3D; 0;
if (timelimit &lt;&#x3D; 0) timelimit &#x3D; 1;
if (type &#x3D;&#x3D; ACTIVE_EXPIRE_CYCLE_FAST)
timelimit &#x3D; config_cycle_fast_duration; &#x2F;* in microseconds. *&#x2F;
&#x2F;* Accumulate some global stats as we expire keys, to have some idea
* about the number of keys that are already logically expired, but still
* existing inside the database. *&#x2F;
long total_sampled &#x3D; 0;
long total_expired &#x3D; 0;
for (j &#x3D; 0; j &lt; dbs_per_call &amp;&amp; timelimit_exit &#x3D;&#x3D; 0; j++) &#123;
&#x2F;* Expired and checked in a single loop. *&#x2F;
unsigned long expired, sampled;
redisDb *db &#x3D; server.db+(current_db % server.dbnum);
&#x2F;* Increment the DB now so we are sure if we run out of time
* in the current DB we&#39;ll restart from the next. This allows to
* distribute the time evenly across DBs. *&#x2F;
current_db++;
&#x2F;* Continue to expire if at the end of the cycle more than 25%
* of the keys were expired. *&#x2F;
do &#123;
unsigned long num, slots;
long long now, ttl_sum;
int ttl_samples;
iteration++;
&#x2F;* If there is nothing to expire try next DB ASAP. *&#x2F;
if ((num &#x3D; dictSize(db-&gt;expires)) &#x3D;&#x3D; 0) &#123;
db-&gt;avg_ttl &#x3D; 0;
break;
&#125;
slots &#x3D; dictSlots(db-&gt;expires);
now &#x3D; mstime();
&#x2F;* When there are less than 1% filled slots, sampling the key
* space is expensive, so stop here waiting for better times...
* The dictionary will be resized asap. *&#x2F;
if (num &amp;&amp; slots &gt; DICT_HT_INITIAL_SIZE &amp;&amp;
(num*100&#x2F;slots &lt; 1)) break;
&#x2F;* The main collection cycle. Sample random keys among keys
* with an expire set, checking for expired ones. *&#x2F;
expired &#x3D; 0;
sampled &#x3D; 0;
ttl_sum &#x3D; 0;
ttl_samples &#x3D; 0;
if (num &gt; config_keys_per_loop)
num &#x3D; config_keys_per_loop;
&#x2F;* Here we access the low level representation of the hash table
* for speed concerns: this makes this code coupled with dict.c,
* but it hardly changed in ten years.
*
* Note that certain places of the hash table may be empty,
* so we want also a stop condition about the number of
* buckets that we scanned. However scanning for free buckets
* is very fast: we are in the cache line scanning a sequential
* array of NULL pointers, so we can scan a lot more buckets
* than keys in the same time. *&#x2F;
long max_buckets &#x3D; num*20;
long checked_buckets &#x3D; 0;
while (sampled &lt; num &amp;&amp; checked_buckets &lt; max_buckets) &#123;
for (int table &#x3D; 0; table &lt; 2; table++) &#123;
if (table &#x3D;&#x3D; 1 &amp;&amp; !dictIsRehashing(db-&gt;expires)) break;
unsigned long idx &#x3D; db-&gt;expires_cursor;
idx &amp;&#x3D; db-&gt;expires-&gt;ht[table].sizemask;
dictEntry *de &#x3D; db-&gt;expires-&gt;ht[table].table[idx];
long long ttl;
&#x2F;* Scan the current bucket of the current table. *&#x2F;
checked_buckets++;
while(de) &#123;
&#x2F;* Get the next entry now since this entry may get
* deleted. *&#x2F;
dictEntry *e &#x3D; de;
de &#x3D; de-&gt;next;
ttl &#x3D; dictGetSignedIntegerVal(e)-now;
if (activeExpireCycleTryExpire(db,e,now)) expired++;
if (ttl &gt; 0) &#123;
&#x2F;* We want the average TTL of keys yet
* not expired. *&#x2F;
ttl_sum +&#x3D; ttl;
ttl_samples++;
&#125;
sampled++;
&#125;
&#125;
db-&gt;expires_cursor++;
&#125;
total_expired +&#x3D; expired;
total_sampled +&#x3D; sampled;
&#x2F;* Update the average TTL stats for this database. *&#x2F;
if (ttl_samples) &#123;
long long avg_ttl &#x3D; ttl_sum&#x2F;ttl_samples;
&#x2F;* Do a simple running average with a few samples.
* We just use the current estimate with a weight of 2%
* and the previous estimate with a weight of 98%. *&#x2F;
if (db-&gt;avg_ttl &#x3D;&#x3D; 0) db-&gt;avg_ttl &#x3D; avg_ttl;
db-&gt;avg_ttl &#x3D; (db-&gt;avg_ttl&#x2F;50)*49 + (avg_ttl&#x2F;50);
&#125;
&#x2F;* We can&#39;t block forever here even if there are many keys to
* expire. So after a given amount of milliseconds return to the
* caller waiting for the other active expire cycle. *&#x2F;
if ((iteration &amp; 0xf) &#x3D;&#x3D; 0) &#123; &#x2F;* check once every 16 iterations. *&#x2F;
elapsed &#x3D; ustime()-start;
if (elapsed &gt; timelimit) &#123;
timelimit_exit &#x3D; 1;
server.stat_expired_time_cap_reached_count++;
break;
&#125;
&#125;
&#x2F;* We don&#39;t repeat the cycle for the current database if there are
* an acceptable amount of stale keys (logically expired but yet
* not reclained). *&#x2F;
&#125; while ((expired*100&#x2F;sampled) &gt; config_cycle_acceptable_stale);
&#125;
elapsed &#x3D; ustime()-start;
server.stat_expire_cycle_time_used +&#x3D; elapsed;
latencyAddSampleIfNeeded(&quot;expire-cycle&quot;,elapsed&#x2F;1000);
&#x2F;* Update our estimate of keys existing but yet to be expired.
* Running average with this sample accounting for 5%. *&#x2F;
double current_perc;
if (total_sampled) &#123;
current_perc &#x3D; (double)total_expired&#x2F;total_sampled;
&#125; else
current_perc &#x3D; 0;
server.stat_expired_stale_perc &#x3D; (current_perc*0.05)+
(server.stat_expired_stale_perc*0.95);
&#125;<span aria-hidden="true" class="line-numbers-rows"><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span></span></code></pre><p>执行定期清除分成两种类型,快和慢,分别由<code>beforeSleep</code><code>databasesCron</code>调用,快版有两个限制,一个是执行时长由ACTIVE_EXPIRE_CYCLE_FAST_DURATION限制,另一个是执行间隔是 2 倍的ACTIVE_EXPIRE_CYCLE_FAST_DURATION,另外这还可以由配置的server.active_expire_effort参数来控制,默认是 1,最大是 10</p><pre class="line-numbers language-C" data-language="C"><code class="language-C">onfig_cycle_fast_duration &#x3D; ACTIVE_EXPIRE_CYCLE_FAST_DURATION +
ACTIVE_EXPIRE_CYCLE_FAST_DURATION&#x2F;4*effort<span aria-hidden="true" class="line-numbers-rows"><span></span><span></span></span></code></pre><p>然后会从一定数量的 db 中找出一定数量的带过期时间的 key(保存在 expires中),这里的数量是由</p><pre class="line-numbers language-C" data-language="C"><code class="language-C">config_keys_per_loop &#x3D; ACTIVE_EXPIRE_CYCLE_KEYS_PER_LOOP +
ACTIVE_EXPIRE_CYCLE_KEYS_PER_LOOP&#x2F;4*effort
&#96;&#96;&#96;
控制,慢速的执行时长是
&#96;&#96;&#96;C
config_cycle_slow_time_perc &#x3D; ACTIVE_EXPIRE_CYCLE_SLOW_TIME_PERC +
2*effort
timelimit &#x3D; config_cycle_slow_time_perc*1000000&#x2F;server.hz&#x2F;100;<span aria-hidden="true" class="line-numbers-rows"><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span></span></code></pre><p>这里还有一个额外的退出条件,如果当前数据库的抽样结果已经达到我们所允许的过期 key 百分比,则下次不再处理当前 db,继续处理下个 db</p></div><footer class="post-footer"><div class="post-eof"></div></footer></article></div><nav class="pagination"><a class="extend prev" rel="prev" href="/page/25/"><i class="fa fa-angle-left" aria-label="上一页"></i></a><a class="page-number" href="/">1</a><span class="space">&hellip;</span><a class="page-number" href="/page/25/">25</a><span class="page-number current">26</span><a class="page-number" href="/page/27/">27</a><span class="space">&hellip;</span><a class="page-number" href="/page/35/">35</a><a class="extend next" rel="next" href="/page/27/"><i class="fa fa-angle-right" aria-label="下一页"></i></a></nav></div></main><footer class="footer"><div class="footer-inner"><div class="copyright">&copy; <span itemprop="copyrightYear">2022</span> <span class="with-love"><i class="fa fa-heart"></i> </span><span class="author" itemprop="copyrightHolder">Nicksxs</span></div><div class="busuanzi-count"><span class="post-meta-item" id="busuanzi_container_site_uv"><span class="post-meta-item-icon"><i class="fa fa-user"></i> </span><span class="site-uv" title="总访客量"><span id="busuanzi_value_site_uv"></span> </span></span><span class="post-meta-item" id="busuanzi_container_site_pv"><span class="post-meta-item-icon"><i class="fa fa-eye"></i> </span><span class="site-pv" title="总访问量"><span id="busuanzi_value_site_pv"></span></span></span></div></div></footer><script src="https://cdnjs.cloudflare.com/ajax/libs/animejs/3.2.1/anime.min.js" integrity="sha256-XL2inqUJaslATFnHdJOi9GfQ60on8Wx1C2H8DYiN1xY=" crossorigin="anonymous"></script><script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.6.0/jquery.min.js" integrity="sha256-/xUj+3OJU5yExlq6GSYGSHk7tPXikynS7ogEvDej/m4=" crossorigin="anonymous"></script><script src="https://cdnjs.cloudflare.com/ajax/libs/fancybox/3.5.7/jquery.fancybox.min.js" integrity="sha256-yt2kYMy0w8AbtF89WXb2P1rfjcP/HTHLT7097U8Y5b8=" crossorigin="anonymous"></script><script src="https://cdnjs.cloudflare.com/ajax/libs/lozad.js/1.16.0/lozad.min.js" integrity="sha256-mOFREFhqmHeQbXpK2lp4nA3qooVgACfh88fpJftLBbc=" crossorigin="anonymous"></script><script src="/js/comments.js"></script><script src="/js/utils.js"></script><script src="/js/next-boot.js"></script><script src="https://cdnjs.cloudflare.com/ajax/libs/hexo-generator-searchdb/1.4.0/search.js" integrity="sha256-vXZMYLEqsROAXkEw93GGIvaB2ab+QW6w3+1ahD9nXXA=" crossorigin="anonymous"></script><script src="/js/third-party/search/local-search.js"></script><script src="/js/third-party/fancybox.js"></script><script async src="https://busuanzi.ibruce.info/busuanzi/2.3/busuanzi.pure.mini.js"></script><script class="next-config" data-name="leancloud_visitors" type="application/json">{"enable":true,"app_id":"ysza182Vghlqjdt7QiwGLLJy-gzGzoHsz","app_key":"s9GDqbn7gnGGkusf66YRVccw","server_url":"https://leancloud.cn","security":true}</script><script src="/js/third-party/statistics/lean-analytics.js"></script><script src="https://cdnjs.cloudflare.com/ajax/libs/quicklink/2.2.0/quicklink.umd.js" integrity="sha256-4kQf9z5ntdQrzsBC3YSHnEz02Z9C1UeW/E9OgnvlzSY=" crossorigin="anonymous"></script><script class="next-config" data-name="quicklink" type="application/json">{"enable":false,"home":false,"archive":false,"delay":true,"timeout":3000,"priority":true,"url":"https://nicksxs.me/page/26/"}</script><script src="/js/third-party/quicklink.js"></script><script class="next-config" data-name="disqus" type="application/json">{"enable":true,"shortname":"nicksxs","count":true,"i18n":{"disqus":"disqus"}}</script><script src="/js/third-party/comments/disqus.js"></script></body></html>