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| /* Wrapper to allow argument-based switching between HEAD/TAIL pop */ void quicklistPush(quicklist *quicklist, void *value, const size_t sz, int where) { if (where == QUICKLIST_HEAD) { quicklistPushHead(quicklist, value, sz); } else if (where == QUICKLIST_TAIL) { quicklistPushTail(quicklist, value, sz); } }
/* Add new entry to head node of quicklist. * * Returns 0 if used existing head. * Returns 1 if new head created. */ int quicklistPushHead(quicklist *quicklist, void *value, size_t sz) { quicklistNode *orig_head = quicklist->head; if (likely( _quicklistNodeAllowInsert(quicklist->head, quicklist->fill, sz))) { quicklist->head->zl = ziplistPush(quicklist->head->zl, value, sz, ZIPLIST_HEAD); quicklistNodeUpdateSz(quicklist->head); } else { quicklistNode *node = quicklistCreateNode(); node->zl = ziplistPush(ziplistNew(), value, sz, ZIPLIST_HEAD);
quicklistNodeUpdateSz(node); _quicklistInsertNodeBefore(quicklist, quicklist->head, node); } quicklist->count++; quicklist->head->count++; return (orig_head != quicklist->head); }
/* Add new entry to tail node of quicklist. * * Returns 0 if used existing tail. * Returns 1 if new tail created. */ int quicklistPushTail(quicklist *quicklist, void *value, size_t sz) { quicklistNode *orig_tail = quicklist->tail; if (likely( _quicklistNodeAllowInsert(quicklist->tail, quicklist->fill, sz))) { quicklist->tail->zl = ziplistPush(quicklist->tail->zl, value, sz, ZIPLIST_TAIL); quicklistNodeUpdateSz(quicklist->tail); } else { quicklistNode *node = quicklistCreateNode(); node->zl = ziplistPush(ziplistNew(), value, sz, ZIPLIST_TAIL);
quicklistNodeUpdateSz(node); _quicklistInsertNodeAfter(quicklist, quicklist->tail, node); } quicklist->count++; quicklist->tail->count++; return (orig_tail != quicklist->tail); }
/* Wrappers for node inserting around existing node. */ REDIS_STATIC void _quicklistInsertNodeBefore(quicklist *quicklist, quicklistNode *old_node, quicklistNode *new_node) { __quicklistInsertNode(quicklist, old_node, new_node, 0); }
REDIS_STATIC void _quicklistInsertNodeAfter(quicklist *quicklist, quicklistNode *old_node, quicklistNode *new_node) { __quicklistInsertNode(quicklist, old_node, new_node, 1); }
/* Insert 'new_node' after 'old_node' if 'after' is 1. * Insert 'new_node' before 'old_node' if 'after' is 0. * Note: 'new_node' is *always* uncompressed, so if we assign it to * head or tail, we do not need to uncompress it. */ REDIS_STATIC void __quicklistInsertNode(quicklist *quicklist, quicklistNode *old_node, quicklistNode *new_node, int after) { if (after) { new_node->prev = old_node; if (old_node) { new_node->next = old_node->next; if (old_node->next) old_node->next->prev = new_node; old_node->next = new_node; } if (quicklist->tail == old_node) quicklist->tail = new_node; } else { new_node->next = old_node; if (old_node) { new_node->prev = old_node->prev; if (old_node->prev) old_node->prev->next = new_node; old_node->prev = new_node; } if (quicklist->head == old_node) quicklist->head = new_node; } /* If this insert creates the only element so far, initialize head/tail. */ if (quicklist->len == 0) { quicklist->head = quicklist->tail = new_node; }
if (old_node) quicklistCompress(quicklist, old_node);
quicklist->len++; }
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